# Dialogue Tree CLI Tool This tool allows for easy creation and use of dialogue trees. A dialogue tree is a series of dialogues which follow sequentially, though with branching options. Examples include "Choose Your Own Adventure" games, or the dialogues seen in many video games. ## Structure A dialogue tree can be broken down into three distinct parts: the trunk, branches, and leafs. The trunk is the beginning of the dialogue. Generally speaking, it is a branch, with the exception that it has no previous options. A branch represents a choice taken in the dialogue. Branches flow to each other through leafs, which are the actual choices. A leaf is a data point, allowing for specific configuration of what information gets passed to the next branch, or even an end to the entire tree. ## Building a New Tree To build a new tree, you have two options. You can manually edit a configuration file, or go through the construction wizard. Either way, the end result is a plain-text configuration file, which can be easily shared, edited, and viewed. ### Manual Edit 1. Open your preferred text editor. 2. Refer to the Configuration File documentation (docs/config\_file.md) 3. Make your changes. 4. Save your changes. ### Automatic Edit 1. Run the configuration editor: `sapling --editor [--new][--file FILE]` 2. If you choose to create a new dialogue, `sapling` will generate a new file in your current directory. 3. If you choose to modify an existing file, `sapling` will show you the basic overview of the tree, and prompt you where you wish to edit. 4. Make your changes. 5. Save your changes.