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4 changed files with 136 additions and 1 deletions
135
Docs/todo.md
135
Docs/todo.md
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@ -362,3 +362,138 @@ The clerk offers two quest types: trade contracts, and deliveries.
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- If package is lost, have to recover package to continue quest
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- Travel to location, talk to target, exchange package for payment
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- Talk to clerk to finish quest
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---
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## Personal Merchant
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Starting in on the personalized merchant. I think the inventory of this merchant
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should be primarily items that that player requests. This will be handled
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generally through dialog, starting at broad categories, and optionally shrinking
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to more specifics. For example: [Armor, Weapon, Scroll] -> Choose Weapon ->
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[Axe, Sword, Staff]. The request would be made, and then a few days after would
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be the result. The permanent inventory represents the "private stock" or
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something, which includes any special items the PC has unlocked and not bought
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yet. Requested items get added to that inventory for a bit, then removed.
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### Requisitions
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Options start broad, then narrow down:
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#### Top Level Options
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- Armor
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- Weapons
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- Accessories
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- Wonderous Items
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- [Nevermind]
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#### Armor
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- Unarmored
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- Light
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- Medium
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- Heavy
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- [Go Back]
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#### Weapons
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- Melee Weapons
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- Ranged Weapons
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- [Go Back]
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#### Melee Weapons
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- Axes
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- Blunt
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- Short Blades
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- Long Blades
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- [Next Page]
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- Spears
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- [Previous Page]
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- [Go Back]
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#### Ranged Weapons
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- Bows and Arrows
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- Crossbows and Bolts
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- Throwing Weapons
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- [Go Back]
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#### Accessories
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- Amulets
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- Belts
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- Rings
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- Robes
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- [Go Back]
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#### Wonderous Items
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- Potions
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- Scrolls
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- Tools
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- Miscellaneous
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- [Go Back]
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The personal merchant offers a few quests in addition to the inventory aspect.
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### Fetch Quests
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Find items, and provide them to the merchant to gain reputation, and also add
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custom and powerful items to the "private stock."
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### Trade Contracts
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Similar to the clerk, the personal merchant will offer trade contracts for the
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player to fulfill. These are flavored as the merchant finding sources for other
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clients, but offering to include a small share to our clerk as well. These
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contracts must be brought to a different merchant than the initial one.
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### Additional/Custom Items
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These are items that may be included when the merchant provides options for a
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category.
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#### Armor
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One piece for each of the tiers of armor, including unarmored; 4 items per piece
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total. The player can request armor, and then specify a tier (Light, Medium,
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Heavy, or Clothing), and then specify a piece (Helm, Pauldrons, Cuirass, Arms,
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Legs, Boots). One important details: clothing can be worn with armor, so the
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clothing items must be balanced to account for this.
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**Helms**
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- Light:
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- Medium:
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- Heavy:
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- Clothing:
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**Pauldrons**
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- Light:
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- Medium:
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- Heavy:
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- Clothing:
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**Cuirasses**
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- Light:
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- Medium:
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- Heavy:
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- Clothing:
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**Arms**
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- Light:
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- Medium:
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- Heavy:
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- Clothing:
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**Legs**
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- Light:
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- Medium:
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- Heavy:
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- Clothing:
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**Boots**
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- Light:
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- Medium:
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- Heavy:
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- Clothing:
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#### Weapons
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#### Accessories (Robes, Rings, Belts, and Amulets)
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#### Scrolls and Potions
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#### Tools and Trinkets
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BIN
HouseOfTides.esp
BIN
HouseOfTides.esp
Binary file not shown.
BIN
HouseOfTides.omwaddon
Normal file
BIN
HouseOfTides.omwaddon
Normal file
Binary file not shown.
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@ -44,7 +44,7 @@ expands the personalized merchant, and expands the remote merchant.
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- Download and extract the mod files to a convenient location
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- (OpenMW Only) In the OpenMW launcher, add that location on the "Data Directories" tab
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- (OpenMW Only) Enable the `HouseOfTides.esp` on the "Content Files" tab
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- (OpenMW Only) Enable the `HouseOfTides.omwaddon` on the "Content Files" tab
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- (Others) Install and enable the `HouseOfTides.esp` file in your mod manager of
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choice
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Loading…
Add table
Add a link
Reference in a new issue