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DESIGN.md
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DESIGN.md
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# Morrowind May Mod: Daedric Merchant
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The player finds an item which, when used, summons a unique NPC merchant for
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bartering with. As the player interacts more with this merchant, dialog and
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quests become available. Completing these quests expands the merchant's
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offering, provides dialog options, and more.
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## Plan
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### Part 1: Merchant
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- The item
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- The merchant
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- The enchantment (i.e., the spell)
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### Part 2: Dialog
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- Include a different greeting based on geography?
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- Could be fun to reference Creeper and Mudcrab Merchant
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### Part 3: Evolving Inventory
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- The merchant will make requests of specific items found throughout the
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game-world. Some for personal desire (who doesn't want a nice Colovian hat?),
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and some for trade to get the player more interesting items.
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- Custom items?
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### Part 4: Quests
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- Some kind of quest involving the merchant, former clients, maybe a custom
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location or "hijacked" location to add in some mod lore?
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### Part 5: Player House
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- Always fun to have your own plane of Oblivion...
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README.md
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# Morrowind May Modathon 2025 - Daedric Merchant
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You find in your travels an interesting item, which when activated summons to
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you a Daedric merchant! Beyond the obvious convenience, this creature offers
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insights and rewards, if you have the coin, of course!
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## Development
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See DESIGN.md for details on the mod content.
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Development is done on a Linux machine. I'm unfamiliar with using Windows or
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MacOS, so the following information may not be applicable or useful.
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Using the OpenMW Construction Set AppImage, as provided by the awesome "Modding
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OpenMW" site: [AppImages](https://modding-openmw.com/mods/openmw-appimage/)
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OpenMW does allow for multiple different instances, and the most reliable way
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I've been shown for doing this is by editing the `XDG_CONFIG_HOME` environment
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variable when launching the AppImages. This can be done "in-line", or integrated
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into the program or configuration for launching the AppImage.
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