From ad071a1e430d8fb0ee2442dc5928097320cbe32d Mon Sep 17 00:00:00 2001 From: Bill Niblock Date: Thu, 28 Aug 2025 11:17:58 -0400 Subject: [PATCH] Update todo --- Docs/todo.md | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/Docs/todo.md b/Docs/todo.md index ca28a04..ed9d564 100644 --- a/Docs/todo.md +++ b/Docs/todo.md @@ -5,9 +5,9 @@ - [ ] Update dialogs - [ ] Ledger - - [ ] Add general information - - [ ] Add specific information - Otherworldly Trade Caravan - - [ ] Add specific information - Clerks + - [X] Add general information + - [X] Add specific information - Otherworldly Trade Caravan + - [X] Add specific information - Clerks - [ ] Add specific information - Personalized Merchants - [ ] Add specific information - Trade Houses - [ ] Add specific information - Trade Contracts @@ -15,18 +15,24 @@ - What happens if they lose it?? - [ ] Clerk - - [ ] Add logic for enabling/disabling on rank-up + - [X] Add logic for enabling/disabling on rank-up - [ ] Setup counter at Trade House - BLOCKED: Awaiting Trade House implementation - - [ ] Inventories + - [X] Inventories - [X] Add initial inventory for Clerks 1, 3, and 6 - [X] Add logic to move the clerk items on rank-up - - [ ] Update dialog/information to reflect how this all works - - [ ] Quests and Rank Mechanics + - [X] Update dialog/information to reflect how this all works + - [X] Quests and Rank Mechanics - [X] Trade Contracts - [X] Delivery Quests - [ ] Merchant + - [ ] Implement logic to transport the merchant around, without re-creating + it. This is currently BLOCKED by my lack of OpenMW-Lua scripting, since + this is otherwise difficult/impossible to do with standard MW scripting. + - [ ] Equip the merchant with sufficient gear such that it doesn't equip + items added to it's inventory. + - [ ] Custom Items - [ ] Merchant Quests - [ ] One extended/side quest is to get the Merchant a full set of daedric armor. This is a significant ask, due to the extreme rarity of