diff --git a/Docs/todo.md b/Docs/todo.md index 953c0a2..a35cd5f 100644 --- a/Docs/todo.md +++ b/Docs/todo.md @@ -362,3 +362,30 @@ The clerk offers two quest types: trade contracts, and deliveries. - If package is lost, have to recover package to continue quest - Travel to location, talk to target, exchange package for payment - Talk to clerk to finish quest + +--- + +## Personal Merchant + +Starting in on the personalized merchant. I think the inventory of this merchant +should be primarily items that that player requests. This will be handled +generally through dialog, starting at broad categories, and optionally shrinking +to more specifics. For example: [Armor, Weapon, Scroll] -> Choose Weapon -> +[Axe, Sword, Staff]. The request would be made, and then a few days after would +be the result. The permanent inventory represents the "private stock" or +something, which includes any special items the PC has unlocked and not bought +yet. Requested items get added to that inventory for a bit, then removed. + +The personal merchant offers a few quests in addition to the inventory aspect. + +### Fetch Quests + +Find items, and provide them to the merchant to gain reputation, and also add +custom and powerful items to the "private stock." + +### Trade Contracts + +Similar to the clerk, the personal merchant will offer trade contracts for the +player to fulfill. These are flavored as the merchant finding sources for other +clients, but offering to include a small share to our clerk as well. These +contracts must be brought to a different merchant than the initial one. diff --git a/HouseOfTides.esp b/HouseOfTides.esp index f8ebdf6..e3a4250 100644 Binary files a/HouseOfTides.esp and b/HouseOfTides.esp differ diff --git a/HouseOfTides.omwaddon b/HouseOfTides.omwaddon new file mode 100644 index 0000000..f8ebdf6 Binary files /dev/null and b/HouseOfTides.omwaddon differ diff --git a/README.md b/README.md index 7dc65bb..36efa89 100644 --- a/README.md +++ b/README.md @@ -44,7 +44,7 @@ expands the personalized merchant, and expands the remote merchant. - Download and extract the mod files to a convenient location - (OpenMW Only) In the OpenMW launcher, add that location on the "Data Directories" tab -- (OpenMW Only) Enable the `HouseOfTides.esp` on the "Content Files" tab +- (OpenMW Only) Enable the `HouseOfTides.omwaddon` on the "Content Files" tab - (Others) Install and enable the `HouseOfTides.esp` file in your mod manager of choice