lispjam-autumn-2024/state.fnl

40 lines
1.1 KiB
Fennel

; Handles game-play stateful information
(local pi math.pi)
(var game {:seed 14921215311})
; The Player table holds all the player stuff
; [x y] coordinates, [d] distance
; [dx dy] direction vector
; [o]xygen
(var player {:x 3.5 :y 3.5 :d 0
:o 100})
(var inventory [])
; The Map table holds the map meta-data
; [n] number of cells
; [h w] hall and wall widths
(var map {:n 10 :h 3 :w 4})
{:getSeed (fn getSeed [] game.seed)
:setSeed (fn setSeed [x] (set game.seed x))
:getPlayer (fn getPlayer [] player)
:getX (fn getX [] player.x)
:setX (fn setX [x] (set player.x x))
:getY (fn getY [] player.y)
:setY (fn setY [y] (set player.y y))
:getDirX (fn getDirX [] player.dx)
:setDirX (fn setDirX [x] (set player.dx x))
:getDirY (fn getDirY [] player.dy)
:setDirY (fn setDirY [y] (set player.dy y))
:getO (fn getO [] player.o)
:setO (fn setO [x] (set player.o x))
:getDis (fn getDis [] player.d)
:setDis (fn setDis [x] (set player.d x))
:modDis (fn modDis [x] (set player.d (+ player.d x)))
:modO (fn modO [x]
(if (< (+ player.o x) 0)
(set player.o 0)
(set player.o (+ player.o x))))
:getMap (fn getMap [] map)
}