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buildtools/love-js/love-js.sh
Executable file
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buildtools/love-js/love-js.sh
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#!/bin/bash
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help="love-js.sh: \n
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A tool for assembling love.js projects without relying on npm / node. \n\
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For the full project please see https://github.com/Davidobot/love.js \n\
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\n\
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usage: \n\
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./love-js.sh [love-file] [project-name] [opts]\n\
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\n
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opts:\n
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-v= (--version=) Version of the Game. Will be included in file name.\n
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-o= (--output-directory=) Target directory. Defaults to PWD\n
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-t= (--text-colour=) Text Colour. Defaults to \"240,234,214\"\n
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-c= (--canvas-colour=) Canvas Colour. Defaults to \"54,69,79\"\n
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-a= (--author=) Author (Shows up on loading page).\n
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-w= (--width=) Canvas Width (game width in conf). Defaults to 800\n
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-h= (--height=) Canvas Height (game height in conf). Defaults to 600\n
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-r (--run) Set flag if you want to run a local copy on port 8000\n
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-d (--debug) Set flag for debug info\n
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-h (--help) Display this text\n
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\n
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eg: \n\
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Pack up sample.love\n
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\t./love-js.sh sample.love sample\n
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\t> sample-web.zip\n
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\n
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Pack up sample.love version 0.1.0\n
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\t./love-js.sh sample-0.1.0.love sample -v=0.1.0\n
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\t> sample-0.1.0-web.zip\n
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\n
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Pack up sample.love and set the background colour to black\n
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\t./love-js.sh sample-0.1.0.love sample -v=0.1.0 -c=\"0,0,0\"\n
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\t> sample-0.1.0-web.zip\n
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\n
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Pack up sample.love and set the author to \"Sample Name\"\n
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\t./love-js.sh sample-0.1.0.love sample -a=\"Sample Name\"\n
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\t> sample-web.zip"
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if [ "$#" -lt "2" ]
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then
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echo "ERROR! love-js.sh expects at least two arguments."
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echo -e $help
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exit 1
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fi
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# use gdu on macOS, fixes 'invalid option -b' error
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if [ "$(uname -s)" = "Darwin" ]; then
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DU_CMD=gdu
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else
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DU_CMD=du
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fi
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love_file=$1
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name=$2
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## confirm that $release_dir/$name-$version.love exists
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if [ ! -f $love_file ]; then
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echo "love file not found!"
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echo $love_file
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exit 1
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fi
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if [ -f /proc/sys/kernel/random/uuid ]; then
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uuid=$(cat /proc/sys/kernel/random/uuid)
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else
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uuid="2fd99e56-5455-45dd-86dd-7af724874d65"
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fi
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author="";
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run=false;
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debug=false;
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gethelp=false;
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width=800
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height=600
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release="compat"
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love_version="11.5"
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canvas_colour="54,69,79"
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text_colour="240,234,214"
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initial_memory=0
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module_size=$($DU_CMD -b $love_file | awk '{print $1}')
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title=$(echo $name | sed -r 's/\<./\U&/g' | sed -r 's/-/\ /g')
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version=""
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dash_version=""
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output_dir=$(pwd)
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cachemodule="true"
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for i in "$@"
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do
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case $i in
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-v=*|--version=*)
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version="${i#*=}"
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dash_version="-${i#*=}"
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;;
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-o=*|--output-directory=*)
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output_dir="${i#*=}"
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;;
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-w=*|--width=*)
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width="${i#*=}"
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;;
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-h=*|--height=*)
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height="${i#*=}"
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;;
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-t=*|--text-colour=*)
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text_colour="${i#*=}"
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;;
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-c=*|--canvas-colour=*)
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canvas_colour="${i#*=}"
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;;
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-a=*|--author=*)
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author="${i#*=}"
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;;
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-r|--run)
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run=true
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;;
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-d|--debug)
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debug=true
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;;
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-h|--help)
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gethelp=true
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;;
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-n|--no-cache)
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cachemodule="false"
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;;
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*)
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# unknown option
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;;
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esac
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done
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page_colour=$canvas_colour
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file_name=$output_dir/$name$dash_version-web
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debug (){
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if [ $debug = true ]
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then
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echo ""
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echo "Debug: love-js.sh"
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echo "love file: ${love_file}"
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echo "output file: $file_name"
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echo "author: $author"
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echo "version: $version"
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echo "text colour: $text_colour"
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echo "canvas colour: $canvas_colour"
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echo "canvas size: ${height}, ${width}"
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echo "run: ${run}"
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echo "use cache: $cachemodule"
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fi
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}
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call_dir=$(pwd)
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root="$(dirname "$0")"
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build(){
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rm -fr $file_name
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mkdir -p $file_name && mkdir -p $file_name/theme
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cat $root/src/index.html | \
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sed "s/{{title}}/${title}/g" | \
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sed "s/{{version}}/${version}/g" | \
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sed "s/{{author}}/${author}/g" | \
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sed "s/{{width}}/${width}/g" | \
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sed "s/{{height}}/${height}/g" | \
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sed "s/{{initial-memory}}/${initial_memory}/g" | \
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sed "s/{{canvas-colour}}/${canvas_colour}/g" | \
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sed "s/{{text-colour}}/${text_colour}/g" > \
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$file_name/index.html
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cat $root/src/love.css | \
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sed "s/{{page-colour}}/${page_colour}/g" > \
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$file_name/theme/love.css
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cat $root/src/game.js | \
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sed "s/{{{cachemodule}}}/${cachemodule}/g" | \
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sed "s/{{{metadata}}}/{\"package_uuid\":\"${uuid}\",\"remote_package_size\":$module_size,\"files\":[{\"filename\":\"\/game.love\",\"crunched\":0,\"start\":0,\"end\":$module_size,\"audio\":false}]}/" > \
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$file_name/game.js
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cp $root/src/serve.py $file_name
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cp $root/src/consolewrapper.js $file_name
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cp $love_file $file_name/game.love
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cp $root/src/love-$love_version/$release/love.js $file_name
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cp $root/src/love-$love_version/$release/love.wasm $file_name
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if [ $release == "release" ]; then
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cp $root/src/release/love.worker.js $file_name
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fi
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}
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clean(){
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rm -rf $file_name
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}
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release (){
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rm -fr $file_name
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build
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debug
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zip -r -q tmp $file_name
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rm -f $file_name.zip
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mv tmp.zip $file_name.zip
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clean
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}
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run (){
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debug
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build
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cd $file_name
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python3 serve.py
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}
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if [ $gethelp = true ]
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then
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echo -e $help
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elif [ $run = false ]
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then
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release
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else
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run
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fi
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