lispjam-autumn-2024/state.fnl

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2024-10-29 23:44:41 +00:00
; Handles game-play stateful information
(local pi math.pi)
; The Player table holds all the player stuff
; The Inventory table holds the player's inventory
; [x y] coordinates, [d]irection, [f]ield-of-view
; [o]xygen and [p]ower
(var player {:x 3.5 :y 3.5 :d 0 :f (/ pi 3)
:o 100 :p 45})
(var inventory [])
; The Map table holds the map
(var map [])
{:getPlayer (fn getPlayer [] player)
:getX (fn getX [] player.x)
:setX (fn setX [x] (set player.x x))
:getY (fn getY [] player.y)
:setY (fn setY [y] (set player.y y))
:getD (fn getD [] player.d)
:setD (fn setD [d] (set player.d d))
:getX (fn getX [] player.x)
:getO (fn getO [] player.o)
:setO (fn setO [x] (set player.o x))
:modO (fn modO [x]
(if (< (+ player.o x) 0)
(set player.o 0)
(set player.o (+ player.o x))))
:getP (fn getP [] player.p)
:setP (fn setP [x] (set player.p x))
:modP (fn modP [x]
(if (< (+ player.p x) 0)
(set player.p 0)
(set player.p (+ player.p x))))
}