Remove Wolfenstein textures, add thatguynm textures
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12 changed files with 9 additions and 22 deletions
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@ -16,3 +16,8 @@ authored by Alex Griffith.
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A huge thank you to all aforementioned. You have made my learning possible, and
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my exploration into game-dev and Fennel/Love2D much more accessible and
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enjoyable!
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## Assets
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This project uses textures made by thatguynm found here:
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[64px Textures/Tilesheet](https://thatguynm.itch.io/pixelated-textures).
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assets/textures/walls/001_tgnm-wall-10.png
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assets/textures/walls/001_tgnm-wall-10.png
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assets/textures/walls/002_tgnm-wall-11.png
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assets/textures/walls/002_tgnm-wall-11.png
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assets/textures/walls/003_tgnm-wall-14.png
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assets/textures/walls/003_tgnm-wall-14.png
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@ -20,22 +20,22 @@
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; ### Texture Information ###
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(var walls [])
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(var wall-textures (love.filesystem.getDirectoryItems "textures/walls"))
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(var wall-textures (love.filesystem.getDirectoryItems "assets/textures/walls"))
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(var (tex-height tex-width) (values 64 64))
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(var skybox [])
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(var skybox-textures (love.filesystem.getDirectoryItems "textures/skybox"))
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(var skybox-textures (love.filesystem.getDirectoryItems "assets/textures/skybox"))
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(each [_ v (ipairs wall-textures)]
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(local wall {})
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(tset wall :t (love.graphics.newImage (.. "textures/walls/" v)))
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(tset wall :t (love.graphics.newImage (.. "assets/textures/walls/" v)))
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(tset wall :w (love.graphics.getWidth (. wall :t)))
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(tset wall :h (love.graphics.getHeight (. wall :t)))
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(table.insert walls wall))
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(each [_ v (ipairs skybox-textures)]
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(local skyb {})
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(tset skyb :t (love.graphics.newImage (.. "textures/skybox/" v)))
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(tset skyb :t (love.graphics.newImage (.. "assets/textures/skybox/" v)))
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(tset skyb :w (love.graphics.getWidth (. skyb :t)))
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(tset skyb :h (love.graphics.getHeight (. skyb :t)))
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(table.insert skybox skyb))
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@ -289,23 +289,5 @@
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:keypressed (fn keypressed [k]
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(when (= k "x") (love.event.quit))
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(when (= k "u") (set offst-x (+ offst-x 5)))
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(when (= k "o") (set offst-x (- offst-x 5)))
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(when (= k "y") (set offst-y (- offst-y 5)))
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(when (= k "h") (set offst-y (+ offst-y 5)))
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)
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}
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; (fn move-player [x]
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; (let [new-x (+ posx (* (math.cos dirx)) x) new-y (+ posy (* (math.sin diry)) x)]
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; (when (= (. map (math.floor new-y) (math.floor new-x)) 0)
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; (set posx new-x) (set posy new-y))))
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; (fn rotate-player [d]
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; (local rotation-speed 1)
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; (var old-dirx dirx)
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; (set dirx (- (* dirx (math.cos (* d rotation-speed))) (* diry (math.sin (* d rotation-speed)))))
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; (set diry (+ (* old-dirx (math.sin (* d rotation-speed))) (* diry (math.cos (* d rotation-speed)))))
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; (var old-planex planex)
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; (set planex (- (* planex (math.cos (* d rotation-speed))) (* planey (math.sin (* d rotation-speed)))))
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; (set planey (+ (* old-planex (math.sin (* d rotation-speed))) (* planey (math.cos (* d rotation-speed))))))
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