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- Mark two methods as static - Use a `switch-case` construct instead of an Object and a loop.
68 lines
1.9 KiB
JavaScript
68 lines
1.9 KiB
JavaScript
class KeyboardHandler {
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constructor() {
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this.queue = [];
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this.shortcuts = {};
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this.triggers = new Set();
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}
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on(combination, callback) {
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this.shortcuts[combination] = callback;
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this.triggers.add(combination.split(" ")[0]);
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}
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listen() {
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document.onkeydown = (event) => {
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const key = KeyboardHandler.getKey(event);
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if (this.isEventIgnored(event, key) || KeyboardHandler.isModifierKeyDown(event)) {
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return;
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}
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if (key != "Enter") {
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event.preventDefault();
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}
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this.queue.push(key);
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for (const combination in this.shortcuts) {
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const keys = combination.split(" ");
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if (keys.every((value, index) => value === this.queue[index])) {
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this.queue = [];
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this.shortcuts[combination](event);
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return;
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}
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if (keys.length === 1 && key === keys[0]) {
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this.queue = [];
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this.shortcuts[combination](event);
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return;
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}
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}
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if (this.queue.length >= 2) {
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this.queue = [];
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}
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};
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}
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isEventIgnored(event, key) {
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return event.target.tagName === "INPUT" ||
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event.target.tagName === "TEXTAREA" ||
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(this.queue.length < 1 && !this.triggers.has(key));
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}
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static isModifierKeyDown(event) {
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return event.getModifierState("Control") || event.getModifierState("Alt") || event.getModifierState("Meta");
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}
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static getKey(event) {
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switch (event.key) {
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case 'Esc': return 'Escape';
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case 'Up': return 'ArrowUp';
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case 'Down': return 'ArrowDown';
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case 'Left': return 'ArrowLeft';
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case 'Right': return 'ArrowRight';
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default: return event.key;
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}
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}
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}
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