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perf(static): minimize the SVG
Since tdewolff/minify supports SVG minimization, let's make use of it. As we need to keep the license in the SVG because we're nice netizens, we can at least use SPDX identifiers instead of using it verbatim. This does save a couple of kB.
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485baf9654
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5 changed files with 41 additions and 72 deletions
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@ -156,16 +156,16 @@ func Parse() {
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slog.Info("The default value for DATABASE_URL is used")
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}
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if err := static.CalculateBinaryFileChecksums(); err != nil {
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printErrorAndExit(fmt.Errorf("unable to calculate binary file checksums: %v", err))
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if err := static.GenerateBinaryBundles(); err != nil {
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printErrorAndExit(fmt.Errorf("unable to generate binary files bundle: %v", err))
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}
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if err := static.GenerateStylesheetsBundles(); err != nil {
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printErrorAndExit(fmt.Errorf("unable to generate stylesheets bundles: %v", err))
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printErrorAndExit(fmt.Errorf("unable to generate stylesheets bundle: %v", err))
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}
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if err := static.GenerateJavascriptBundles(); err != nil {
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printErrorAndExit(fmt.Errorf("unable to generate javascript bundles: %v", err))
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printErrorAndExit(fmt.Errorf("unable to generate javascript bundle: %v", err))
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}
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db, err := database.NewConnectionPool(
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