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luanti/src/client
Desour 2c50066c16 Keep the game paused in pause menu settings
The button_exit[]s were replaced by regular button[]s, to avoid a very short unpause when you
click the btn_settings (probably because it uses ClientEvent stuff).
2025-02-14 16:31:57 +01:00
..
meshgen Remove the unnecessary MeshCollector::append overload 2025-01-11 16:43:37 +01:00
render Delete irrlichttypes_extrabloated.h (#15723) 2025-02-01 13:41:51 +01:00
shadows Delete irrlichttypes_extrabloated.h (#15723) 2025-02-01 13:41:51 +01:00
sound Make Luanti buildable for macOS 10.15 also. (#15352) 2024-10-28 19:40:28 +01:00
activeobjectmgr.cpp Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
activeobjectmgr.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
camera.cpp Add setting callbacks for Camera and TouchControls (#15700) 2025-01-24 16:50:51 +01:00
camera.h Add setting callbacks for Camera and TouchControls (#15700) 2025-01-24 16:50:51 +01:00
client.cpp Allow overriding fonts via media files (#15606) 2025-01-19 20:42:40 +01:00
client.h Apply some minor code cleanups 2025-01-19 18:39:32 +01:00
clientenvironment.cpp Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
clientenvironment.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientevent.h In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
clientlauncher.cpp Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
clientlauncher.h Controls: extract init_joysticks (#15597) 2024-12-28 22:05:01 +01:00
clientmap.cpp Fix map rendering glitches on camera offset update 2025-01-19 18:39:32 +01:00
clientmap.h Cache grouped sparse buffers (#15594) 2025-01-14 23:40:57 +01:00
clientmedia.cpp Use openssl's sha1 and sha256, optionally (#15472) 2024-12-10 22:00:43 +01:00
clientmedia.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientobject.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientobject.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientsimpleobject.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clouds.cpp Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
clouds.h Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
CMakeLists.txt Move formspec code from game.cpp to separate file 2024-12-21 18:43:05 +01:00
content_cao.cpp Document that object properties colors field is unused (#15685) 2025-02-02 19:04:18 +01:00
content_cao.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
content_cso.cpp Code style fixes. 2025-01-21 16:29:12 +01:00
content_cso.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
content_mapblock.cpp Delete irrlichttypes_extrabloated.h (#15723) 2025-02-01 13:41:51 +01:00
content_mapblock.h Resolve some quirks with (wield) item meshes for nodes (#15654) 2025-01-13 09:39:06 +01:00
event_manager.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
filecache.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
filecache.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
fontengine.cpp Allow overriding fonts via media files (#15606) 2025-01-19 20:42:40 +01:00
fontengine.h Allow overriding fonts via media files (#15606) 2025-01-19 20:42:40 +01:00
game.cpp Enable relative mouse mode on Android (#15750) 2025-02-04 12:19:09 +01:00
game.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
game_formspec.cpp Keep the game paused in pause menu settings 2025-02-14 16:31:57 +01:00
game_formspec.h In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
gameui.cpp Fix show_debug setting causing inconsistency between debug control and shown debug info 2025-01-05 13:20:21 +01:00
gameui.h Move formspec code from game.cpp to separate file 2024-12-21 18:43:05 +01:00
guiscalingfilter.cpp Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
guiscalingfilter.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
hud.cpp Avoid some inefficiencies when handling ItemStack(Metadata) 2024-12-31 14:47:46 +01:00
hud.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
imagefilters.cpp Optimize getImageAverageColor 2024-12-31 14:47:46 +01:00
imagefilters.h Optimize getImageAverageColor 2024-12-31 14:47:46 +01:00
imagesource.cpp Remove normal map leftovers (#15609) 2024-12-31 19:28:57 +01:00
imagesource.h Minor improvements in ImageSource code 2024-12-31 14:47:46 +01:00
inputhandler.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
inputhandler.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
joystick_controller.cpp Delete irrlichttypes_extrabloated.h (#15723) 2025-02-01 13:41:51 +01:00
joystick_controller.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
keycode.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
keycode.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
keys.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
localplayer.cpp Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
localplayer.h Remove unused pos_max_d 2024-11-12 10:52:46 +01:00
mapblock_mesh.cpp Delete irrlichttypes_extrabloated.h (#15723) 2025-02-01 13:41:51 +01:00
mapblock_mesh.h Apply some minor code cleanups 2025-01-19 18:39:32 +01:00
mesh.cpp Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
mesh.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
mesh_generator_thread.cpp Apply some minor code cleanups 2025-01-19 18:39:32 +01:00
mesh_generator_thread.h Apply some minor code cleanups 2025-01-19 18:39:32 +01:00
minimap.cpp Initial refactoring on shader usage and generation 2024-12-20 15:04:08 +01:00
minimap.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
mtevent.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
particles.cpp Update github URL references (#15705) 2025-01-24 16:50:39 +01:00
particles.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
renderingengine.cpp Revert "Prefer GL3 driver over legacy GL driver" 2025-02-04 12:19:18 +01:00
renderingengine.h Delete irrlichttypes_extrabloated.h (#15723) 2025-02-01 13:41:51 +01:00
shader.cpp Delete irrlichttypes_extrabloated.h (#15723) 2025-02-01 13:41:51 +01:00
shader.h Initial refactoring on shader usage and generation 2024-12-20 15:04:08 +01:00
sky.cpp Reduce size of SMaterial struct 2025-01-12 14:49:25 +01:00
sky.h Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
sound.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
sound.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
texturepaths.cpp Remove BMP image support (#15434) 2024-11-15 12:21:30 +01:00
texturepaths.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
texturesource.cpp Remove normal map leftovers (#15609) 2024-12-31 19:28:57 +01:00
texturesource.h Remove normal map leftovers (#15609) 2024-12-31 19:28:57 +01:00
tile.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
tile.h Apply some minor code cleanups 2025-01-19 18:39:32 +01:00
wieldmesh.cpp Delete irrlichttypes_extrabloated.h (#15723) 2025-02-01 13:41:51 +01:00
wieldmesh.h Resolve some quirks with (wield) item meshes for nodes (#15654) 2025-01-13 09:39:06 +01:00