..
meshgen
Remove the unnecessary MeshCollector::append overload
2025-01-11 16:43:37 +01:00
render
Delete irrlichttypes_extrabloated.h ( #15723 )
2025-02-01 13:41:51 +01:00
shadows
Delete irrlichttypes_extrabloated.h ( #15723 )
2025-02-01 13:41:51 +01:00
sound
Make Luanti buildable for macOS 10.15 also. ( #15352 )
2024-10-28 19:40:28 +01:00
activeobjectmgr.cpp
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
activeobjectmgr.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
camera.cpp
Add setting callbacks for Camera and TouchControls ( #15700 )
2025-01-24 16:50:51 +01:00
camera.h
Add setting callbacks for Camera and TouchControls ( #15700 )
2025-01-24 16:50:51 +01:00
client.cpp
Allow overriding fonts via media files ( #15606 )
2025-01-19 20:42:40 +01:00
client.h
Apply some minor code cleanups
2025-01-19 18:39:32 +01:00
clientenvironment.cpp
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
clientenvironment.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
clientevent.h
In-game settings menu using separate Lua environment ( #15614 )
2025-01-19 13:07:04 -05:00
clientlauncher.cpp
Remove or restrict some client settings ( #15633 )
2025-01-08 10:56:45 +01:00
clientlauncher.h
Controls: extract init_joysticks ( #15597 )
2024-12-28 22:05:01 +01:00
clientmap.cpp
Fix map rendering glitches on camera offset update
2025-01-19 18:39:32 +01:00
clientmap.h
Cache grouped sparse buffers ( #15594 )
2025-01-14 23:40:57 +01:00
clientmedia.cpp
Use openssl's sha1 and sha256, optionally ( #15472 )
2024-12-10 22:00:43 +01:00
clientmedia.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
clientobject.cpp
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
clientobject.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
clientsimpleobject.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
clouds.cpp
Remove or restrict some client settings ( #15633 )
2025-01-08 10:56:45 +01:00
clouds.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
CMakeLists.txt
Move formspec code from game.cpp to separate file
2024-12-21 18:43:05 +01:00
content_cao.cpp
Document that object properties colors
field is unused ( #15685 )
2025-02-02 19:04:18 +01:00
content_cao.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
content_cso.cpp
Code style fixes.
2025-01-21 16:29:12 +01:00
content_cso.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
content_mapblock.cpp
Delete irrlichttypes_extrabloated.h ( #15723 )
2025-02-01 13:41:51 +01:00
content_mapblock.h
Resolve some quirks with (wield) item meshes for nodes ( #15654 )
2025-01-13 09:39:06 +01:00
event_manager.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
filecache.cpp
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
filecache.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
fontengine.cpp
Allow overriding fonts via media files ( #15606 )
2025-01-19 20:42:40 +01:00
fontengine.h
Allow overriding fonts via media files ( #15606 )
2025-01-19 20:42:40 +01:00
game.cpp
Enable relative mouse mode on Android ( #15750 )
2025-02-04 12:19:09 +01:00
game.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
game_formspec.cpp
Keep the game paused in pause menu settings
2025-02-14 16:31:57 +01:00
game_formspec.h
In-game settings menu using separate Lua environment ( #15614 )
2025-01-19 13:07:04 -05:00
gameui.cpp
Fix show_debug setting causing inconsistency between debug control and shown debug info
2025-01-05 13:20:21 +01:00
gameui.h
Move formspec code from game.cpp to separate file
2024-12-21 18:43:05 +01:00
guiscalingfilter.cpp
Remove or restrict some client settings ( #15633 )
2025-01-08 10:56:45 +01:00
guiscalingfilter.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
hud.cpp
Avoid some inefficiencies when handling ItemStack(Metadata)
2024-12-31 14:47:46 +01:00
hud.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
imagefilters.cpp
Optimize getImageAverageColor
2024-12-31 14:47:46 +01:00
imagefilters.h
Optimize getImageAverageColor
2024-12-31 14:47:46 +01:00
imagesource.cpp
Remove normal map leftovers ( #15609 )
2024-12-31 19:28:57 +01:00
imagesource.h
Minor improvements in ImageSource code
2024-12-31 14:47:46 +01:00
inputhandler.cpp
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
inputhandler.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
joystick_controller.cpp
Delete irrlichttypes_extrabloated.h ( #15723 )
2025-02-01 13:41:51 +01:00
joystick_controller.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
keycode.cpp
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
keycode.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
keys.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
localplayer.cpp
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
localplayer.h
Remove unused pos_max_d
2024-11-12 10:52:46 +01:00
mapblock_mesh.cpp
Delete irrlichttypes_extrabloated.h ( #15723 )
2025-02-01 13:41:51 +01:00
mapblock_mesh.h
Apply some minor code cleanups
2025-01-19 18:39:32 +01:00
mesh.cpp
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
mesh.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
mesh_generator_thread.cpp
Apply some minor code cleanups
2025-01-19 18:39:32 +01:00
mesh_generator_thread.h
Apply some minor code cleanups
2025-01-19 18:39:32 +01:00
minimap.cpp
Initial refactoring on shader usage and generation
2024-12-20 15:04:08 +01:00
minimap.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
mtevent.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
particles.cpp
Update github URL references ( #15705 )
2025-01-24 16:50:39 +01:00
particles.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
renderingengine.cpp
Revert "Prefer GL3 driver over legacy GL driver"
2025-02-04 12:19:18 +01:00
renderingengine.h
Delete irrlichttypes_extrabloated.h ( #15723 )
2025-02-01 13:41:51 +01:00
shader.cpp
Delete irrlichttypes_extrabloated.h ( #15723 )
2025-02-01 13:41:51 +01:00
shader.h
Initial refactoring on shader usage and generation
2024-12-20 15:04:08 +01:00
sky.cpp
Reduce size of SMaterial struct
2025-01-12 14:49:25 +01:00
sky.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
sound.cpp
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
sound.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
texturepaths.cpp
Remove BMP image support ( #15434 )
2024-11-15 12:21:30 +01:00
texturepaths.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
texturesource.cpp
Remove normal map leftovers ( #15609 )
2024-12-31 19:28:57 +01:00
texturesource.h
Remove normal map leftovers ( #15609 )
2024-12-31 19:28:57 +01:00
tile.cpp
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
tile.h
Apply some minor code cleanups
2025-01-19 18:39:32 +01:00
wieldmesh.cpp
Delete irrlichttypes_extrabloated.h ( #15723 )
2025-02-01 13:41:51 +01:00
wieldmesh.h
Resolve some quirks with (wield) item meshes for nodes ( #15654 )
2025-01-13 09:39:06 +01:00