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This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map. |
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testitems_overlay_base.png | ||
testitems_overlay_overlay.png | ||
testitems_overridden.png | ||
testitems_telescope_stick.png | ||
testitems_tree_spawner.png | ||
testitems_tree_spawner_vmanip.png |