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* Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders |
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.. | ||
3d_interlaced_merge | ||
default_shader | ||
minimap_shader | ||
nodes_shader | ||
object_shader | ||
selection_shader | ||
shadow_shaders | ||
stars_shader |