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This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>,
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// Copyright (C) 2012-2018 RealBadAngel, Maciej Kasatkin
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// Copyright (C) 2015-2018 paramat
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#pragma once
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#include <string>
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#include "irr_v3d.h"
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#include "nodedef.h"
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#include "mapnode.h"
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class MMVManip;
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class NodeDefManager;
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class ServerMap;
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namespace treegen {
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enum error {
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SUCCESS,
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UNBALANCED_BRACKETS
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};
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struct TreeDef : public NodeResolver {
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TreeDef() :
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// Initialize param1 and param2
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trunknode(CONTENT_IGNORE),
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leavesnode(CONTENT_IGNORE),
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leaves2node(CONTENT_IGNORE),
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fruitnode(CONTENT_IGNORE)
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{}
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virtual void resolveNodeNames();
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std::string initial_axiom;
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std::string rules_a;
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std::string rules_b;
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std::string rules_c;
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std::string rules_d;
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MapNode trunknode;
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MapNode leavesnode;
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MapNode leaves2node;
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int leaves2_chance;
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int angle;
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int iterations;
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int iterations_random_level;
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std::string trunk_type;
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bool thin_branches;
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MapNode fruitnode;
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int fruit_chance;
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s32 seed;
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bool explicit_seed;
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};
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// Add default tree
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void make_tree(MMVManip &vmanip, v3s16 p0,
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bool is_apple_tree, const NodeDefManager *ndef, s32 seed);
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// Add jungle tree
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void make_jungletree(MMVManip &vmanip, v3s16 p0,
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const NodeDefManager *ndef, s32 seed);
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// Add pine tree
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void make_pine_tree(MMVManip &vmanip, v3s16 p0,
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const NodeDefManager *ndef, s32 seed);
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// Spawn L-Systems tree on VManip
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treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, const TreeDef &def);
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// Helper to spawn it directly on map
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treegen::error spawn_ltree(ServerMap *map, v3s16 p0, const TreeDef &def);
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// Helper to get a string from the error message
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std::string error_to_string(error e);
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}; // namespace treegen
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