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luanti/src/mapgen/treegen.h
cx384 c7fe2ee5c9
Add core.spawn_tree_on_vmanip (#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
2024-12-08 20:27:22 +01:00

74 lines
1.7 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>,
// Copyright (C) 2012-2018 RealBadAngel, Maciej Kasatkin
// Copyright (C) 2015-2018 paramat
#pragma once
#include <string>
#include "irr_v3d.h"
#include "nodedef.h"
#include "mapnode.h"
class MMVManip;
class NodeDefManager;
class ServerMap;
namespace treegen {
enum error {
SUCCESS,
UNBALANCED_BRACKETS
};
struct TreeDef : public NodeResolver {
TreeDef() :
// Initialize param1 and param2
trunknode(CONTENT_IGNORE),
leavesnode(CONTENT_IGNORE),
leaves2node(CONTENT_IGNORE),
fruitnode(CONTENT_IGNORE)
{}
virtual void resolveNodeNames();
std::string initial_axiom;
std::string rules_a;
std::string rules_b;
std::string rules_c;
std::string rules_d;
MapNode trunknode;
MapNode leavesnode;
MapNode leaves2node;
int leaves2_chance;
int angle;
int iterations;
int iterations_random_level;
std::string trunk_type;
bool thin_branches;
MapNode fruitnode;
int fruit_chance;
s32 seed;
bool explicit_seed;
};
// Add default tree
void make_tree(MMVManip &vmanip, v3s16 p0,
bool is_apple_tree, const NodeDefManager *ndef, s32 seed);
// Add jungle tree
void make_jungletree(MMVManip &vmanip, v3s16 p0,
const NodeDefManager *ndef, s32 seed);
// Add pine tree
void make_pine_tree(MMVManip &vmanip, v3s16 p0,
const NodeDefManager *ndef, s32 seed);
// Spawn L-Systems tree on VManip
treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, const TreeDef &def);
// Helper to spawn it directly on map
treegen::error spawn_ltree(ServerMap *map, v3s16 p0, const TreeDef &def);
// Helper to get a string from the error message
std::string error_to_string(error e);
}; // namespace treegen