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luanti/client/shaders/extract_bloom
lhofhansl 8c56434bd3
Clamp pre-bloom color to valid range (#15453)
That avoids flashing artifacts when combining MSAA and bloom.
2024-11-25 11:56:32 -08:00
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opengl_fragment.glsl Clamp pre-bloom color to valid range (#15453) 2024-11-25 11:56:32 -08:00
opengl_vertex.glsl Fix no color values on bloom texture (#13197) 2023-02-10 21:04:37 +01:00