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* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
6 lines
125 B
GLSL
6 lines
125 B
GLSL
void main(void)
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{
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = gl_Vertex;
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gl_FrontColor = gl_BackColor = gl_Color;
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}
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