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* Add "lava flan" (.x model) smoke test * Fix double finalize in `.x` mesh loader * Use reserve instead of resize again The weights are added indirectly via `AnimatedMesh->addWeight` |
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| .. | ||
| LICENSE.txt | ||
| testentities_lava_flan.png | ||
| testentities_lava_flan.x | ||
| testentities_sam.b3d | ||
| testentities_sam.png | ||