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luanti/src/network/clientpackethandler.cpp
GefullteTaubenbrust2 d8f1daac25
Visual Effects Vol. 1 (#14610)
This PR adds a variety of effects to enhance the visual experience.

    "soft" clouds look
    Tinted shadows
    Crude water reflections (sky and sun) and waves
    Translucent foliage
    Node specular highlights
    Adjusted fog color (more saturated where the fog is lighter)
    Minor changes to volumetric lighting (crudely simulates the effect of depth)

Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00

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48 KiB
C++

/*
Minetest
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "client/client.h"
#include "util/base64.h"
#include "client/camera.h"
#include "client/mesh_generator_thread.h"
#include "chatmessage.h"
#include "client/clientmedia.h"
#include "log.h"
#include "servermap.h"
#include "mapsector.h"
#include "client/minimap.h"
#include "modchannels.h"
#include "nodedef.h"
#include "serialization.h"
#include "util/strfnd.h"
#include "client/clientevent.h"
#include "client/sound.h"
#include "client/localplayer.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "network/networkpacket.h"
#include "script/scripting_client.h"
#include "util/serialize.h"
#include "util/srp.h"
#include "util/sha1.h"
#include "tileanimation.h"
#include "gettext.h"
#include "skyparams.h"
#include "particles.h"
#include <memory>
const char *accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
N_("Invalid password"),
N_("Your client sent something the server didn't expect. Try reconnecting or updating your client."),
N_("The server is running in singleplayer mode. You cannot connect."),
N_("Your client's version is not supported.\nPlease contact the server administrator."),
N_("Player name contains disallowed characters"),
N_("Player name not allowed"),
N_("Too many users"),
N_("Empty passwords are disallowed. Set a password and try again."),
N_("Another client is connected with this name. If your client closed unexpectedly, try again in a minute."),
N_("Internal server error"),
"",
N_("Server shutting down"),
N_("The server has experienced an internal error. You will now be disconnected.")
};
void Client::handleCommand_Deprecated(NetworkPacket* pkt)
{
infostream << "Got deprecated command "
<< toClientCommandTable[pkt->getCommand()].name << " from peer "
<< pkt->getPeerId() << "!" << std::endl;
}
void Client::handleCommand_Hello(NetworkPacket* pkt)
{
if (pkt->getSize() < 1)
return;
u8 serialization_ver;
u16 proto_ver;
u16 unused_compression_mode;
u32 auth_mechs;
std::string unused;
*pkt >> serialization_ver >> unused_compression_mode >> proto_ver
>> auth_mechs >> unused;
// Chose an auth method we support
AuthMechanism chosen_auth_mechanism = choseAuthMech(auth_mechs);
infostream << "Client: TOCLIENT_HELLO received with "
<< "serialization_ver=" << (u32)serialization_ver
<< ", auth_mechs=" << auth_mechs
<< ", proto_ver=" << proto_ver
<< ". Doing auth with mech " << chosen_auth_mechanism << std::endl;
if (!ser_ver_supported(serialization_ver)) {
infostream << "Client: TOCLIENT_HELLO: Server sent "
<< "unsupported ser_fmt_ver"<< std::endl;
return;
}
m_server_ser_ver = serialization_ver;
m_proto_ver = proto_ver;
if (m_chosen_auth_mech != AUTH_MECHANISM_NONE) {
// we received a TOCLIENT_HELLO while auth was already going on
errorstream << "Client: TOCLIENT_HELLO while auth was already going on"
<< "(chosen_mech=" << m_chosen_auth_mech << ")." << std::endl;
if (m_chosen_auth_mech == AUTH_MECHANISM_SRP ||
m_chosen_auth_mech == AUTH_MECHANISM_LEGACY_PASSWORD) {
srp_user_delete((SRPUser *) m_auth_data);
m_auth_data = 0;
}
}
// Authenticate using that method, or abort if there wasn't any method found
if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
bool is_register = chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP;
ELoginRegister mode = is_register ? ELoginRegister::Register : ELoginRegister::Login;
if (m_allow_login_or_register != ELoginRegister::Any &&
m_allow_login_or_register != mode) {
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
m_access_denied = true;
if (m_allow_login_or_register == ELoginRegister::Login) {
m_access_denied_reason =
gettext("Name is not registered. To create an account on this server, click 'Register'");
} else {
m_access_denied_reason =
gettext("Name is taken. Please choose another name");
}
m_con->Disconnect();
} else {
startAuth(chosen_auth_mechanism);
}
} else {
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
m_access_denied = true;
m_access_denied_reason = "Unknown";
m_con->Disconnect();
}
}
void Client::handleCommand_AuthAccept(NetworkPacket* pkt)
{
deleteAuthData();
v3f playerpos;
*pkt >> playerpos >> m_map_seed >> m_recommended_send_interval
>> m_sudo_auth_methods;
playerpos -= v3f(0, BS / 2, 0);
// Set player position
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->setPosition(playerpos);
infostream << "Client: received map seed: " << m_map_seed << std::endl;
infostream << "Client: received recommended send interval "
<< m_recommended_send_interval<<std::endl;
// Reply to server
/*~ DO NOT TRANSLATE THIS LITERALLY!
This is a special string which needs to contain the translation's
language code (e.g. "de" for German). */
std::string lang = gettext("LANG_CODE");
if (lang == "LANG_CODE")
lang.clear();
NetworkPacket resp_pkt(TOSERVER_INIT2, sizeof(u16) + lang.size());
resp_pkt << lang;
Send(&resp_pkt);
m_state = LC_Init;
}
void Client::handleCommand_AcceptSudoMode(NetworkPacket* pkt)
{
deleteAuthData();
m_password = m_new_password;
verbosestream << "Client: Received TOCLIENT_ACCEPT_SUDO_MODE." << std::endl;
// send packet to actually set the password
startAuth(AUTH_MECHANISM_FIRST_SRP);
// reset again
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
}
void Client::handleCommand_DenySudoMode(NetworkPacket* pkt)
{
ChatMessage *chatMessage = new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
L"Password change denied. Password NOT changed.");
pushToChatQueue(chatMessage);
// reset everything and be sad
deleteAuthData();
}
void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
{
// The server didn't like our password. Note, this needs
// to be processed even if the serialization format has
// not been agreed yet, the same as TOCLIENT_INIT.
m_access_denied = true;
if (pkt->getCommand() != TOCLIENT_ACCESS_DENIED) {
// Legacy code from 0.4.12 and older but is still used
// in some places of the server code
if (pkt->getSize() >= 2) {
std::wstring wide_reason;
*pkt >> wide_reason;
m_access_denied_reason = wide_to_utf8(wide_reason);
}
return;
}
if (pkt->getSize() < 1)
return;
u8 denyCode;
*pkt >> denyCode;
if (pkt->getRemainingBytes() > 0)
*pkt >> m_access_denied_reason;
if (m_access_denied_reason.empty()) {
if (denyCode >= SERVER_ACCESSDENIED_MAX) {
m_access_denied_reason = gettext("Unknown disconnect reason.");
} else if (denyCode != SERVER_ACCESSDENIED_CUSTOM_STRING) {
m_access_denied_reason = gettext(accessDeniedStrings[denyCode]);
}
}
if (denyCode == SERVER_ACCESSDENIED_TOO_MANY_USERS) {
m_access_denied_reconnect = true;
} else if (pkt->getRemainingBytes() > 0) {
u8 reconnect;
*pkt >> reconnect;
m_access_denied_reconnect = reconnect & 1;
}
}
void Client::handleCommand_RemoveNode(NetworkPacket* pkt)
{
if (pkt->getSize() < 6)
return;
v3s16 p;
*pkt >> p;
removeNode(p);
}
void Client::handleCommand_AddNode(NetworkPacket* pkt)
{
if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver))
return;
v3s16 p;
*pkt >> p;
MapNode n;
n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver);
bool remove_metadata = true;
u32 index = 6 + MapNode::serializedLength(m_server_ser_ver);
if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) {
remove_metadata = false;
}
addNode(p, n, remove_metadata);
}
void Client::handleCommand_NodemetaChanged(NetworkPacket *pkt)
{
if (pkt->getSize() < 1)
return;
std::istringstream is(pkt->readLongString(), std::ios::binary);
std::stringstream sstr(std::ios::binary | std::ios::in | std::ios::out);
decompressZlib(is, sstr);
NodeMetadataList meta_updates_list(false);
meta_updates_list.deSerialize(sstr, m_itemdef, true);
Map &map = m_env.getMap();
for (NodeMetadataMap::const_iterator i = meta_updates_list.begin();
i != meta_updates_list.end(); ++i) {
v3s16 pos = i->first;
if (map.isValidPosition(pos) &&
map.setNodeMetadata(pos, i->second))
continue; // Prevent from deleting metadata
// Meta couldn't be set, unused metadata
delete i->second;
}
}
void Client::handleCommand_BlockData(NetworkPacket* pkt)
{
// Ignore too small packet
if (pkt->getSize() < 6)
return;
v3s16 p;
*pkt >> p;
std::string datastring(pkt->getString(6), pkt->getSize() - 6);
std::istringstream istr(datastring, std::ios_base::binary);
MapSector *sector;
MapBlock *block;
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
assert(sector->getPos() == p2d);
block = sector->getBlockNoCreateNoEx(p.Y);
if (block) {
/*
Update an existing block
*/
block->deSerialize(istr, m_server_ser_ver, false);
block->deSerializeNetworkSpecific(istr);
}
else {
/*
Create a new block
*/
block = sector->createBlankBlock(p.Y);
block->deSerialize(istr, m_server_ser_ver, false);
block->deSerializeNetworkSpecific(istr);
}
if (m_localdb) {
ServerMap::saveBlock(block, m_localdb);
}
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
addUpdateMeshTaskWithEdge(p, true);
}
void Client::handleCommand_Inventory(NetworkPacket* pkt)
{
if (pkt->getSize() < 1)
return;
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->inventory.deSerialize(is);
m_update_wielded_item = true;
delete m_inventory_from_server;
m_inventory_from_server = new Inventory(player->inventory);
m_inventory_from_server_age = 0.0;
}
void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
{
if (pkt->getSize() < 2)
return;
u16 time_of_day;
*pkt >> time_of_day;
time_of_day = time_of_day % 24000;
float time_speed = 0;
if (pkt->getSize() >= 2 + 4) {
*pkt >> time_speed;
}
else {
// Old message; try to approximate speed of time by ourselves
float time_of_day_f = (float)time_of_day / 24000.0f;
float tod_diff_f = 0;
if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0f;
else
tod_diff_f = time_of_day_f - m_last_time_of_day_f;
m_last_time_of_day_f = time_of_day_f;
float time_diff = m_time_of_day_update_timer;
m_time_of_day_update_timer = 0;
if (m_time_of_day_set) {
time_speed = (3600.0f * 24.0f) * tod_diff_f / time_diff;
infostream << "Client: Measured time_of_day speed (old format): "
<< time_speed << " tod_diff_f=" << tod_diff_f
<< " time_diff=" << time_diff << std::endl;
}
}
// Update environment
m_env.setTimeOfDay(time_of_day);
m_env.setTimeOfDaySpeed(time_speed);
m_time_of_day_set = true;
//u32 dr = m_env.getDayNightRatio();
//infostream << "Client: time_of_day=" << time_of_day
// << " time_speed=" << time_speed
// << " dr=" << dr << std::endl;
}
void Client::handleCommand_ChatMessage(NetworkPacket *pkt)
{
/*
u8 version
u8 message_type
u16 sendername length
wstring sendername
u16 length
wstring message
*/
ChatMessage *chatMessage = new ChatMessage();
u8 version, message_type;
*pkt >> version >> message_type;
if (version != 1 || message_type >= CHATMESSAGE_TYPE_MAX) {
delete chatMessage;
return;
}
u64 timestamp;
*pkt >> chatMessage->sender >> chatMessage->message >> timestamp;
chatMessage->timestamp = static_cast<std::time_t>(timestamp);
chatMessage->type = (ChatMessageType) message_type;
// @TODO send this to CSM using ChatMessage object
if (modsLoaded() && m_script->on_receiving_message(
wide_to_utf8(chatMessage->message))) {
// Message was consumed by CSM and should not be handled by client
delete chatMessage;
} else {
pushToChatQueue(chatMessage);
}
}
void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
{
/*
u16 count of removed objects
for all removed objects {
u16 id
}
u16 count of added objects
for all added objects {
u16 id
u8 type
u32 initialization data length
string initialization data
}
*/
try {
u8 type;
u16 removed_count, added_count, id;
// Read removed objects
*pkt >> removed_count;
for (u16 i = 0; i < removed_count; i++) {
*pkt >> id;
m_env.removeActiveObject(id);
// Object-attached sounds MUST NOT be removed here because they might
// have started to play immediately before the entity was removed.
}
// Read added objects
*pkt >> added_count;
for (u16 i = 0; i < added_count; i++) {
*pkt >> id >> type;
m_env.addActiveObject(id, type, pkt->readLongString());
}
} catch (PacketError &e) {
infostream << "handleCommand_ActiveObjectRemoveAdd: " << e.what()
<< ". The packet is unreliable, ignoring" << std::endl;
}
// m_activeobjects_received is false before the first
// TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD packet is received
m_activeobjects_received = true;
}
void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt)
{
/*
for all objects
{
u16 id
u16 message length
string message
}
*/
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
try {
while (is.good()) {
u16 id = readU16(is);
if (!is.good())
break;
std::string message = deSerializeString16(is);
// Pass on to the environment
m_env.processActiveObjectMessage(id, message);
}
} catch (SerializationError &e) {
errorstream << "Client::handleCommand_ActiveObjectMessages: "
<< "caught SerializationError: " << e.what() << std::endl;
}
}
void Client::handleCommand_Movement(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g;
*pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj
>> lf >> lfs >> ls >> g;
player->movement_acceleration_default = mad * BS;
player->movement_acceleration_air = maa * BS;
player->movement_acceleration_fast = maf * BS;
player->movement_speed_walk = msw * BS;
player->movement_speed_crouch = mscr * BS;
player->movement_speed_fast = msf * BS;
player->movement_speed_climb = mscl * BS;
player->movement_speed_jump = msj * BS;
player->movement_liquid_fluidity = lf * BS;
player->movement_liquid_fluidity_smooth = lfs * BS;
player->movement_liquid_sink = ls * BS;
player->movement_gravity = g * BS;
}
void Client::handleCommand_Fov(NetworkPacket *pkt)
{
f32 fov;
bool is_multiplier = false;
f32 transition_time = 0.0f;
*pkt >> fov >> is_multiplier;
// Wrap transition_time extraction within a
// try-catch to preserve backwards compat
try {
*pkt >> transition_time;
} catch (PacketError &e) {};
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
player->setFov({ fov, is_multiplier, transition_time });
m_camera->notifyFovChange();
}
void Client::handleCommand_HP(NetworkPacket *pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
u16 oldhp = player->hp;
u16 hp;
*pkt >> hp;
bool damage_effect = true;
try {
*pkt >> damage_effect;
} catch (PacketError &e) {};
player->hp = hp;
if (modsLoaded())
m_script->on_hp_modification(hp);
if (hp < oldhp) {
// Add to ClientEvent queue
ClientEvent *event = new ClientEvent();
event->type = CE_PLAYER_DAMAGE;
event->player_damage.amount = oldhp - hp;
event->player_damage.effect = damage_effect;
m_client_event_queue.push(event);
}
}
void Client::handleCommand_Breath(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
u16 breath;
*pkt >> breath;
player->setBreath(breath);
}
void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
v3f pos;
f32 pitch, yaw;
*pkt >> pos >> pitch >> yaw;
player->setPosition(pos);
infostream << "Client got TOCLIENT_MOVE_PLAYER"
<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
<< " pitch=" << pitch
<< " yaw=" << yaw
<< std::endl;
/*
Add to ClientEvent queue.
This has to be sent to the main program because otherwise
it would just force the pitch and yaw values to whatever
the camera points to.
*/
ClientEvent *event = new ClientEvent();
event->type = CE_PLAYER_FORCE_MOVE;
event->player_force_move.pitch = pitch;
event->player_force_move.yaw = yaw;
m_client_event_queue.push(event);
}
void Client::handleCommand_MovePlayerRel(NetworkPacket *pkt)
{
v3f added_pos;
*pkt >> added_pos;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
player->addPosition(added_pos);
}
void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
{
bool set_camera_point_target;
v3f camera_point_target;
*pkt >> set_camera_point_target;
*pkt >> camera_point_target;
ClientEvent *event = new ClientEvent();
event->type = CE_DEATHSCREEN;
event->deathscreen.set_camera_point_target = set_camera_point_target;
event->deathscreen.camera_point_target_x = camera_point_target.X;
event->deathscreen.camera_point_target_y = camera_point_target.Y;
event->deathscreen.camera_point_target_z = camera_point_target.Z;
m_client_event_queue.push(event);
}
void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
{
u16 num_files;
*pkt >> num_files;
infostream << "Client: Received media announcement: packet size: "
<< pkt->getSize() << std::endl;
if (m_media_downloader == NULL ||
m_media_downloader->isStarted()) {
const char *problem = m_media_downloader ?
"we already saw another announcement" :
"all media has been received already";
errorstream << "Client: Received media announcement but "
<< problem << "! "
<< " files=" << num_files
<< " size=" << pkt->getSize() << std::endl;
return;
}
// Mesh update thread must be stopped while
// updating content definitions
sanity_check(!m_mesh_update_manager->isRunning());
for (u16 i = 0; i < num_files; i++) {
std::string name, sha1_base64;
*pkt >> name >> sha1_base64;
std::string sha1_raw = base64_decode(sha1_base64);
m_media_downloader->addFile(name, sha1_raw);
}
{
std::string str;
*pkt >> str;
Strfnd sf(str);
while (!sf.at_end()) {
std::string baseurl = trim(sf.next(","));
if (!baseurl.empty()) {
m_remote_media_servers.emplace_back(baseurl);
m_media_downloader->addRemoteServer(baseurl);
}
}
}
m_media_downloader->step(this);
}
void Client::handleCommand_Media(NetworkPacket* pkt)
{
/*
u16 command
u16 total number of file bunches
u16 index of this bunch
u32 number of files in this bunch
for each file {
u16 length of name
string name
u32 length of data
data
}
*/
u16 num_bunches;
u16 bunch_i;
u32 num_files;
*pkt >> num_bunches >> bunch_i >> num_files;
infostream << "Client: Received files: bunch " << bunch_i << "/"
<< num_bunches << " files=" << num_files
<< " size=" << pkt->getSize() << std::endl;
if (num_files == 0)
return;
bool init_phase = m_media_downloader && m_media_downloader->isStarted();
if (init_phase) {
// Mesh update thread must be stopped while
// updating content definitions
sanity_check(!m_mesh_update_manager->isRunning());
}
for (u32 i = 0; i < num_files; i++) {
std::string name, data;
*pkt >> name;
data = pkt->readLongString();
bool ok = false;
if (init_phase) {
ok = m_media_downloader->conventionalTransferDone(name, data, this);
} else {
// Check pending dynamic transfers, one of them must be it
for (const auto &it : m_pending_media_downloads) {
if (it.second->conventionalTransferDone(name, data, this)) {
ok = true;
break;
}
}
}
if (!ok) {
errorstream << "Client: Received media \"" << name
<< "\" but no downloads pending. " << num_bunches << " bunches, "
<< num_files << " in this one. (init_phase=" << init_phase
<< ")" << std::endl;
}
}
}
void Client::handleCommand_NodeDef(NetworkPacket* pkt)
{
infostream << "Client: Received node definitions: packet size: "
<< pkt->getSize() << std::endl;
// Mesh update thread must be stopped while
// updating content definitions
sanity_check(!m_mesh_update_manager->isRunning());
// Decompress node definitions
std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
std::stringstream tmp_os(std::ios::binary | std::ios::in | std::ios::out);
decompressZlib(tmp_is, tmp_os);
// Deserialize node definitions
m_nodedef->deSerialize(tmp_os, m_proto_ver);
m_nodedef_received = true;
}
void Client::handleCommand_ItemDef(NetworkPacket* pkt)
{
infostream << "Client: Received item definitions: packet size: "
<< pkt->getSize() << std::endl;
// Mesh update thread must be stopped while
// updating content definitions
sanity_check(!m_mesh_update_manager->isRunning());
// Decompress item definitions
std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
std::stringstream tmp_os(std::ios::binary | std::ios::in | std::ios::out);
decompressZlib(tmp_is, tmp_os);
// Deserialize node definitions
m_itemdef->deSerialize(tmp_os, m_proto_ver);
m_itemdef_received = true;
}
void Client::handleCommand_PlaySound(NetworkPacket* pkt)
{
/*
[0] s32 server_id
[4] u16 name length
[6] char name[len]
[ 6 + len] f32 gain
[10 + len] u8 type (SoundLocation)
[11 + len] v3f pos (in BS-space)
[23 + len] u16 object_id
[25 + len] bool loop
[26 + len] f32 fade
[30 + len] f32 pitch
[34 + len] bool ephemeral
[35 + len] f32 start_time (in seconds)
*/
s32 server_id;
SoundSpec spec;
SoundLocation type;
v3f pos;
u16 object_id;
bool ephemeral = false;
*pkt >> server_id >> spec.name >> spec.gain >> (u8 &)type >> pos >> object_id >> spec.loop;
pos *= 1.0f/BS;
try {
*pkt >> spec.fade;
*pkt >> spec.pitch;
*pkt >> ephemeral;
*pkt >> spec.start_time;
} catch (PacketError &e) {};
// Generate a new id
sound_handle_t client_id = (ephemeral && object_id == 0) ? 0 : m_sound->allocateId(2);
// Start playing
switch(type) {
case SoundLocation::Local:
m_sound->playSound(client_id, spec);
break;
case SoundLocation::Position:
m_sound->playSoundAt(client_id, spec, pos, v3f(0.0f));
break;
case SoundLocation::Object: {
ClientActiveObject *cao = m_env.getActiveObject(object_id);
v3f vel(0.0f);
if (cao) {
pos = cao->getPosition() * (1.0f/BS);
vel = cao->getVelocity() * (1.0f/BS);
}
m_sound->playSoundAt(client_id, spec, pos, vel);
break;
}
default:
// Unknown SoundLocation, instantly remove sound
if (client_id != 0)
m_sound->freeId(client_id, 2);
if (!ephemeral)
sendRemovedSounds({server_id});
return;
}
if (client_id != 0) {
// Note: m_sounds_client_to_server takes 1 ownership
// For ephemeral sounds, server_id is not meaningful
if (ephemeral) {
m_sounds_client_to_server[client_id] = -1;
} else {
m_sounds_server_to_client[server_id] = client_id;
m_sounds_client_to_server[client_id] = server_id;
}
if (object_id != 0)
m_sounds_to_objects[client_id] = object_id;
}
}
void Client::handleCommand_StopSound(NetworkPacket* pkt)
{
s32 server_id;
*pkt >> server_id;
std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.find(server_id);
if (i != m_sounds_server_to_client.end()) {
int client_id = i->second;
m_sound->stopSound(client_id);
}
}
void Client::handleCommand_FadeSound(NetworkPacket *pkt)
{
s32 sound_id;
float step;
float gain;
*pkt >> sound_id >> step >> gain;
std::unordered_map<s32, int>::const_iterator i =
m_sounds_server_to_client.find(sound_id);
if (i != m_sounds_server_to_client.end())
m_sound->fadeSound(i->second, step, gain);
}
void Client::handleCommand_Privileges(NetworkPacket* pkt)
{
m_privileges.clear();
infostream << "Client: Privileges updated: ";
u16 num_privileges;
*pkt >> num_privileges;
for (u16 i = 0; i < num_privileges; i++) {
std::string priv;
*pkt >> priv;
m_privileges.insert(priv);
infostream << priv << " ";
}
infostream << std::endl;
}
void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
// Store formspec in LocalPlayer
player->inventory_formspec = pkt->readLongString();
}
void Client::handleCommand_DetachedInventory(NetworkPacket* pkt)
{
std::string name;
bool keep_inv = true;
*pkt >> name >> keep_inv;
infostream << "Client: Detached inventory update: \"" << name
<< "\", mode=" << (keep_inv ? "update" : "remove") << std::endl;
const auto &inv_it = m_detached_inventories.find(name);
if (!keep_inv) {
if (inv_it != m_detached_inventories.end()) {
delete inv_it->second;
m_detached_inventories.erase(inv_it);
}
return;
}
Inventory *inv = nullptr;
if (inv_it == m_detached_inventories.end()) {
inv = new Inventory(m_itemdef);
m_detached_inventories[name] = inv;
} else {
inv = inv_it->second;
}
u16 ignore;
*pkt >> ignore; // this used to be the length of the following string, ignore it
std::string contents(pkt->getRemainingString(), pkt->getRemainingBytes());
std::istringstream is(contents, std::ios::binary);
inv->deSerialize(is);
}
void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt)
{
std::string formspec = pkt->readLongString();
std::string formname;
*pkt >> formname;
ClientEvent *event = new ClientEvent();
event->type = CE_SHOW_FORMSPEC;
// pointer is required as event is a struct only!
// adding a std:string to a struct isn't possible
event->show_formspec.formspec = new std::string(formspec);
event->show_formspec.formname = new std::string(formname);
m_client_event_queue.push(event);
}
void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
{
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
ParticleParameters p;
p.deSerialize(is, m_proto_ver);
ClientEvent *event = new ClientEvent();
event->type = CE_SPAWN_PARTICLE;
event->spawn_particle = new ParticleParameters(p);
m_client_event_queue.push(event);
}
void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
{
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
ParticleSpawnerParameters p;
u32 server_id;
u16 attached_id = 0;
p.amount = readU16(is);
p.time = readF32(is);
bool missing_end_values = false;
if (m_proto_ver >= 42) {
// All tweenable parameters
p.pos.deSerialize(is);
p.vel.deSerialize(is);
p.acc.deSerialize(is);
p.exptime.deSerialize(is);
p.size.deSerialize(is);
} else {
p.pos.start.legacyDeSerialize(is);
p.vel.start.legacyDeSerialize(is);
p.acc.start.legacyDeSerialize(is);
p.exptime.start.legacyDeSerialize(is);
p.size.start.legacyDeSerialize(is);
missing_end_values = true;
}
p.collisiondetection = readU8(is);
p.texture.string = deSerializeString32(is);
server_id = readU32(is);
p.vertical = readU8(is);
p.collision_removal = readU8(is);
attached_id = readU16(is);
p.animation.deSerialize(is, m_proto_ver);
p.glow = readU8(is);
p.object_collision = readU8(is);
// This is kinda awful
do {
u16 tmp_param0 = readU16(is);
if (is.eof())
break;
p.node.param0 = tmp_param0;
p.node.param2 = readU8(is);
p.node_tile = readU8(is);
if (m_proto_ver < 42) {
// v >= 5.6.0
f32 tmp_sbias = readF32(is);
if (is.eof())
break;
// initial bias must be stored separately in the stream to preserve
// backwards compatibility with older clients, which do not support
// a bias field in their range "format"
p.pos.start.bias = tmp_sbias;
p.vel.start.bias = readF32(is);
p.acc.start.bias = readF32(is);
p.exptime.start.bias = readF32(is);
p.size.start.bias = readF32(is);
p.pos.end.deSerialize(is);
p.vel.end.deSerialize(is);
p.acc.end.deSerialize(is);
p.exptime.end.deSerialize(is);
p.size.end.deSerialize(is);
missing_end_values = false;
}
// else: fields are already read by deSerialize() very early
// properties for legacy texture field
p.texture.deSerialize(is, m_proto_ver, true);
p.drag.deSerialize(is);
p.jitter.deSerialize(is);
p.bounce.deSerialize(is);
ParticleParamTypes::deSerializeParameterValue(is, p.attractor_kind);
using ParticleParamTypes::AttractorKind;
if (p.attractor_kind != AttractorKind::none) {
p.attract.deSerialize(is);
p.attractor_origin.deSerialize(is);
p.attractor_attachment = readU16(is);
/* we only check the first bit, in order to allow this value
* to be turned into a bit flag field later if needed */
p.attractor_kill = !!(readU8(is) & 1);
if (p.attractor_kind != AttractorKind::point) {
p.attractor_direction.deSerialize(is);
p.attractor_direction_attachment = readU16(is);
}
}
p.radius.deSerialize(is);
u16 texpoolsz = readU16(is);
p.texpool.reserve(texpoolsz);
for (u16 i = 0; i < texpoolsz; ++i) {
ServerParticleTexture newtex;
newtex.deSerialize(is, m_proto_ver);
p.texpool.push_back(newtex);
}
} while(0);
if (missing_end_values) {
// there's no tweening data to be had, so we need to set the
// legacy params to constant values, otherwise everything old
// will tween to zero
p.pos.end = p.pos.start;
p.vel.end = p.vel.start;
p.acc.end = p.acc.start;
p.exptime.end = p.exptime.start;
p.size.end = p.size.start;
}
auto event = new ClientEvent();
event->type = CE_ADD_PARTICLESPAWNER;
event->add_particlespawner.p = new ParticleSpawnerParameters(p);
event->add_particlespawner.attached_id = attached_id;
event->add_particlespawner.id = server_id;
m_client_event_queue.push(event);
}
void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
{
u32 server_id;
*pkt >> server_id;
ClientEvent *event = new ClientEvent();
event->type = CE_DELETE_PARTICLESPAWNER;
event->delete_particlespawner.id = server_id;
m_client_event_queue.push(event);
}
void Client::handleCommand_HudAdd(NetworkPacket* pkt)
{
u32 server_id;
u8 type;
v2f pos;
std::string name;
v2f scale;
std::string text;
u32 number;
u32 item;
u32 dir;
v2f align;
v2f offset;
v3f world_pos;
v2s32 size;
s16 z_index = 0;
std::string text2;
u32 style = 0;
*pkt >> server_id >> type >> pos >> name >> scale >> text >> number >> item
>> dir >> align >> offset;
try {
*pkt >> world_pos;
*pkt >> size;
*pkt >> z_index;
*pkt >> text2;
*pkt >> style;
} catch(PacketError &e) {};
ClientEvent *event = new ClientEvent();
event->type = CE_HUDADD;
event->hudadd = new ClientEventHudAdd();
event->hudadd->server_id = server_id;
event->hudadd->type = type;
event->hudadd->pos = pos;
event->hudadd->name = name;
event->hudadd->scale = scale;
event->hudadd->text = text;
event->hudadd->number = number;
event->hudadd->item = item;
event->hudadd->dir = dir;
event->hudadd->align = align;
event->hudadd->offset = offset;
event->hudadd->world_pos = world_pos;
event->hudadd->size = size;
event->hudadd->z_index = z_index;
event->hudadd->text2 = text2;
event->hudadd->style = style;
m_client_event_queue.push(event);
}
void Client::handleCommand_HudRemove(NetworkPacket* pkt)
{
u32 server_id;
*pkt >> server_id;
ClientEvent *event = new ClientEvent();
event->type = CE_HUDRM;
event->hudrm.id = server_id;
m_client_event_queue.push(event);
}
void Client::handleCommand_HudChange(NetworkPacket* pkt)
{
std::string sdata;
v2f v2fdata;
v3f v3fdata;
u32 intdata = 0;
v2s32 v2s32data;
u32 server_id;
u8 stat;
*pkt >> server_id >> stat;
// Do nothing if stat is not known
if (stat >= HudElementStat_END) {
return;
}
// Keep in sync with:server.cpp -> SendHUDChange
switch (static_cast<HudElementStat>(stat)) {
case HUD_STAT_POS:
case HUD_STAT_SCALE:
case HUD_STAT_ALIGN:
case HUD_STAT_OFFSET:
*pkt >> v2fdata;
break;
case HUD_STAT_NAME:
case HUD_STAT_TEXT:
case HUD_STAT_TEXT2:
*pkt >> sdata;
break;
case HUD_STAT_WORLD_POS:
*pkt >> v3fdata;
break;
case HUD_STAT_SIZE:
*pkt >> v2s32data;
break;
default:
*pkt >> intdata;
break;
}
ClientEvent *event = new ClientEvent();
event->type = CE_HUDCHANGE;
event->hudchange = new ClientEventHudChange();
event->hudchange->id = server_id;
event->hudchange->stat = static_cast<HudElementStat>(stat);
event->hudchange->v2fdata = v2fdata;
event->hudchange->v3fdata = v3fdata;
event->hudchange->sdata = sdata;
event->hudchange->data = intdata;
event->hudchange->v2s32data = v2s32data;
m_client_event_queue.push(event);
}
void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
{
u32 flags, mask;
*pkt >> flags >> mask;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
bool was_minimap_radar_visible = player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE;
player->hud_flags &= ~mask;
player->hud_flags |= flags;
bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
// Not so satisying code to keep compatibility with old fixed mode system
// -->
// If radar has been disabled, try to find a non radar mode or fall back to 0
if (m_minimap && m_minimap_radar_disabled_by_server
&& was_minimap_radar_visible) {
while (m_minimap->getModeIndex() > 0 &&
m_minimap->getModeDef().type == MINIMAP_TYPE_RADAR)
m_minimap->nextMode();
}
// <--
// End of 'not so satifying code'
}
void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
{
u16 param; std::string value;
*pkt >> param >> value;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
s32 hotbar_itemcount = readS32((u8*) value.c_str());
if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
player->hud_hotbar_itemcount = hotbar_itemcount;
}
else if (param == HUD_PARAM_HOTBAR_IMAGE) {
player->hotbar_image = value;
}
else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
player->hotbar_selected_image = value;
}
}
void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
{
if (m_proto_ver < 39) {
// Handle Protocol 38 and below servers with old set_sky,
// ensuring the classic look is kept.
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
SkyboxParams skybox;
skybox.bgcolor = video::SColor(readARGB8(is));
skybox.type = std::string(deSerializeString16(is));
u16 count = readU16(is);
for (size_t i = 0; i < count; i++)
skybox.textures.emplace_back(deSerializeString16(is));
skybox.clouds = true;
try {
skybox.clouds = readU8(is);
} catch (...) {}
// Use default skybox settings:
SunParams sun = SkyboxDefaults::getSunDefaults();
MoonParams moon = SkyboxDefaults::getMoonDefaults();
StarParams stars = SkyboxDefaults::getStarDefaults();
// Fix for "regular" skies, as color isn't kept:
if (skybox.type == "regular") {
skybox.sky_color = SkyboxDefaults::getSkyColorDefaults();
skybox.fog_tint_type = "default";
skybox.fog_moon_tint = video::SColor(255, 255, 255, 255);
skybox.fog_sun_tint = video::SColor(255, 255, 255, 255);
} else {
sun.visible = false;
sun.sunrise_visible = false;
moon.visible = false;
stars.visible = false;
}
// Skybox, sun, moon and stars ClientEvents:
ClientEvent *sky_event = new ClientEvent();
sky_event->type = CE_SET_SKY;
sky_event->set_sky = new SkyboxParams(skybox);
m_client_event_queue.push(sky_event);
ClientEvent *sun_event = new ClientEvent();
sun_event->type = CE_SET_SUN;
sun_event->sun_params = new SunParams(sun);
m_client_event_queue.push(sun_event);
ClientEvent *moon_event = new ClientEvent();
moon_event->type = CE_SET_MOON;
moon_event->moon_params = new MoonParams(moon);
m_client_event_queue.push(moon_event);
ClientEvent *star_event = new ClientEvent();
star_event->type = CE_SET_STARS;
star_event->star_params = new StarParams(stars);
m_client_event_queue.push(star_event);
return;
}
SkyboxParams skybox;
*pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type;
if (skybox.type == "skybox") {
u16 texture_count;
std::string texture;
*pkt >> texture_count;
for (u16 i = 0; i < texture_count; i++) {
*pkt >> texture;
skybox.textures.emplace_back(texture);
}
} else if (skybox.type == "regular") {
auto &c = skybox.sky_color;
*pkt >> c.day_sky >> c.day_horizon >> c.dawn_sky >> c.dawn_horizon
>> c.night_sky >> c.night_horizon >> c.indoors;
}
if (pkt->getRemainingBytes() >= 4) {
*pkt >> skybox.body_orbit_tilt;
}
if (pkt->getRemainingBytes() >= 6) {
*pkt >> skybox.fog_distance >> skybox.fog_start;
}
if (pkt->getRemainingBytes() >= 4) {
*pkt >> skybox.fog_color;
}
ClientEvent *event = new ClientEvent();
event->type = CE_SET_SKY;
event->set_sky = new SkyboxParams(skybox);
m_client_event_queue.push(event);
}
void Client::handleCommand_HudSetSun(NetworkPacket *pkt)
{
SunParams sun;
*pkt >> sun.visible >> sun.texture>> sun.tonemap
>> sun.sunrise >> sun.sunrise_visible >> sun.scale;
ClientEvent *event = new ClientEvent();
event->type = CE_SET_SUN;
event->sun_params = new SunParams(sun);
m_client_event_queue.push(event);
}
void Client::handleCommand_HudSetMoon(NetworkPacket *pkt)
{
MoonParams moon;
*pkt >> moon.visible >> moon.texture
>> moon.tonemap >> moon.scale;
ClientEvent *event = new ClientEvent();
event->type = CE_SET_MOON;
event->moon_params = new MoonParams(moon);
m_client_event_queue.push(event);
}
void Client::handleCommand_HudSetStars(NetworkPacket *pkt)
{
StarParams stars = SkyboxDefaults::getStarDefaults();
*pkt >> stars.visible >> stars.count
>> stars.starcolor >> stars.scale;
try {
*pkt >> stars.day_opacity;
} catch (PacketError &e) {};
ClientEvent *event = new ClientEvent();
event->type = CE_SET_STARS;
event->star_params = new StarParams(stars);
m_client_event_queue.push(event);
}
void Client::handleCommand_CloudParams(NetworkPacket* pkt)
{
f32 density;
video::SColor color_bright;
video::SColor color_ambient;
video::SColor color_shadow = video::SColor(255, 204, 204, 204);
f32 height;
f32 thickness;
v2f speed;
*pkt >> density >> color_bright >> color_ambient
>> height >> thickness >> speed;
if (pkt->getRemainingBytes() >= 4) {
*pkt >> color_shadow;
}
ClientEvent *event = new ClientEvent();
event->type = CE_CLOUD_PARAMS;
event->cloud_params.density = density;
// use the underlying u32 representation, because we can't
// use struct members with constructors here, and this way
// we avoid using new() and delete() for no good reason
event->cloud_params.color_bright = color_bright.color;
event->cloud_params.color_ambient = color_ambient.color;
event->cloud_params.color_shadow = color_shadow.color;
event->cloud_params.height = height;
event->cloud_params.thickness = thickness;
// same here: deconstruct to skip constructor
event->cloud_params.speed_x = speed.X;
event->cloud_params.speed_y = speed.Y;
m_client_event_queue.push(event);
}
void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
{
bool do_override;
u16 day_night_ratio_u;
*pkt >> do_override >> day_night_ratio_u;
float day_night_ratio_f = (float)day_night_ratio_u / 65536;
ClientEvent *event = new ClientEvent();
event->type = CE_OVERRIDE_DAY_NIGHT_RATIO;
event->override_day_night_ratio.do_override = do_override;
event->override_day_night_ratio.ratio_f = day_night_ratio_f;
m_client_event_queue.push(event);
}
void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
*pkt >> player->local_animations[0];
*pkt >> player->local_animations[1];
*pkt >> player->local_animations[2];
*pkt >> player->local_animations[3];
*pkt >> player->local_animation_speed;
player->last_animation = LocalPlayerAnimation::NO_ANIM;
}
void Client::handleCommand_EyeOffset(NetworkPacket* pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
*pkt >> player->eye_offset_first >> player->eye_offset_third;
try {
*pkt >> player->eye_offset_third_front;
} catch (PacketError &e) {
player->eye_offset_third_front = player->eye_offset_third;
};
}
void Client::handleCommand_UpdatePlayerList(NetworkPacket* pkt)
{
u8 type;
u16 num_players;
*pkt >> type >> num_players;
PlayerListModifer notice_type = (PlayerListModifer) type;
for (u16 i = 0; i < num_players; i++) {
std::string name;
*pkt >> name;
switch (notice_type) {
case PLAYER_LIST_INIT:
case PLAYER_LIST_ADD:
m_env.addPlayerName(name);
continue;
case PLAYER_LIST_REMOVE:
m_env.removePlayerName(name);
continue;
}
}
}
void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt)
{
if (m_chosen_auth_mech != AUTH_MECHANISM_SRP &&
m_chosen_auth_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
errorstream << "Client: Received SRP S_B login message,"
<< " but wasn't supposed to (chosen_mech="
<< m_chosen_auth_mech << ")." << std::endl;
return;
}
char *bytes_M = 0;
size_t len_M = 0;
SRPUser *usr = (SRPUser *) m_auth_data;
std::string s;
std::string B;
*pkt >> s >> B;
infostream << "Client: Received TOCLIENT_SRP_BYTES_S_B." << std::endl;
srp_user_process_challenge(usr, (const unsigned char *) s.c_str(), s.size(),
(const unsigned char *) B.c_str(), B.size(),
(unsigned char **) &bytes_M, &len_M);
if ( !bytes_M ) {
errorstream << "Client: SRP-6a S_B safety check violation!" << std::endl;
return;
}
NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_M, 0);
resp_pkt << std::string(bytes_M, len_M);
Send(&resp_pkt);
}
void Client::handleCommand_FormspecPrepend(NetworkPacket *pkt)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
// Store formspec in LocalPlayer
*pkt >> player->formspec_prepend;
}
void Client::handleCommand_CSMRestrictionFlags(NetworkPacket *pkt)
{
*pkt >> m_csm_restriction_flags >> m_csm_restriction_noderange;
// Restrictions were received -> load mods if it's enabled
// Note: this should be moved after mods receptions from server instead
loadMods();
}
void Client::handleCommand_PlayerSpeed(NetworkPacket *pkt)
{
v3f added_vel;
*pkt >> added_vel;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->addVelocity(added_vel);
}
void Client::handleCommand_MediaPush(NetworkPacket *pkt)
{
std::string raw_hash, filename, filedata;
u32 token;
bool cached;
*pkt >> raw_hash >> filename >> cached;
if (m_proto_ver >= 40)
*pkt >> token;
else
filedata = pkt->readLongString();
if (raw_hash.size() != 20 || filename.empty() ||
(m_proto_ver < 40 && filedata.empty()) ||
!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
throw PacketError("Illegal filename, data or hash");
}
verbosestream << "Server pushes media file \"" << filename << "\" ";
if (filedata.empty())
verbosestream << "to be fetched ";
else
verbosestream << "with " << filedata.size() << " bytes ";
verbosestream << "(cached=" << cached << ")" << std::endl;
if (!filedata.empty()) {
// LEGACY CODEPATH
// Compute and check checksum of data
std::string computed_hash;
{
SHA1 ctx;
ctx.addBytes(filedata);
computed_hash = ctx.getDigest();
}
if (raw_hash != computed_hash) {
verbosestream << "Hash of file data mismatches, ignoring." << std::endl;
return;
}
// Actually load media
loadMedia(filedata, filename, true);
// Cache file for the next time when this client joins the same server
if (cached)
clientMediaUpdateCache(raw_hash, filedata);
return;
}
// create a downloader for this file
auto downloader(std::make_shared<SingleMediaDownloader>(cached));
m_pending_media_downloads.emplace_back(token, downloader);
downloader->addFile(filename, raw_hash);
for (const auto &baseurl : m_remote_media_servers)
downloader->addRemoteServer(baseurl);
downloader->step(this);
}
/*
* Mod channels
*/
void Client::handleCommand_ModChannelMsg(NetworkPacket *pkt)
{
std::string channel_name, sender, channel_msg;
*pkt >> channel_name >> sender >> channel_msg;
verbosestream << "Mod channel message received from server " << pkt->getPeerId()
<< " on channel " << channel_name << ". sender: `" << sender << "`, message: "
<< channel_msg << std::endl;
if (!m_modchannel_mgr->channelRegistered(channel_name)) {
verbosestream << "Server sent us messages on unregistered channel "
<< channel_name << ", ignoring." << std::endl;
return;
}
m_script->on_modchannel_message(channel_name, sender, channel_msg);
}
void Client::handleCommand_ModChannelSignal(NetworkPacket *pkt)
{
u8 signal_tmp;
ModChannelSignal signal;
std::string channel;
*pkt >> signal_tmp >> channel;
signal = (ModChannelSignal)signal_tmp;
bool valid_signal = true;
// @TODO: send Signal to Lua API
switch (signal) {
case MODCHANNEL_SIGNAL_JOIN_OK:
m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
infostream << "Server ack our mod channel join on channel `" << channel
<< "`, joining." << std::endl;
break;
case MODCHANNEL_SIGNAL_JOIN_FAILURE:
// Unable to join, remove channel
m_modchannel_mgr->leaveChannel(channel, 0);
infostream << "Server refused our mod channel join on channel `" << channel
<< "`" << std::endl;
break;
case MODCHANNEL_SIGNAL_LEAVE_OK:
#ifndef NDEBUG
infostream << "Server ack our mod channel leave on channel " << channel
<< "`, leaving." << std::endl;
#endif
break;
case MODCHANNEL_SIGNAL_LEAVE_FAILURE:
infostream << "Server refused our mod channel leave on channel `" << channel
<< "`" << std::endl;
break;
case MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED:
#ifndef NDEBUG
// Generally unused, but ensure we don't do an implementation error
infostream << "Server tells us we sent a message on channel `" << channel
<< "` but we are not registered. Message was dropped." << std::endl;
#endif
break;
case MODCHANNEL_SIGNAL_SET_STATE: {
u8 state;
*pkt >> state;
if (state == MODCHANNEL_STATE_INIT || state >= MODCHANNEL_STATE_MAX) {
infostream << "Received wrong channel state " << state
<< ", ignoring." << std::endl;
return;
}
m_modchannel_mgr->setChannelState(channel, (ModChannelState) state);
infostream << "Server sets mod channel `" << channel
<< "` in read-only mode." << std::endl;
break;
}
default:
#ifndef NDEBUG
warningstream << "Received unhandled mod channel signal ID "
<< signal << ", ignoring." << std::endl;
#endif
valid_signal = false;
break;
}
// If signal is valid, forward it to client side mods
if (valid_signal)
m_script->on_modchannel_signal(channel, signal);
}
void Client::handleCommand_MinimapModes(NetworkPacket *pkt)
{
u16 count; // modes
u16 mode; // wanted current mode index after change
*pkt >> count >> mode;
if (m_minimap)
m_minimap->clearModes();
for (size_t index = 0; index < count; index++) {
u16 type;
std::string label;
u16 size;
std::string texture;
u16 scale;
*pkt >> type >> label >> size >> texture >> scale;
if (m_minimap)
m_minimap->addMode(MinimapType(type), size, label, texture, scale);
}
if (m_minimap)
m_minimap->setModeIndex(mode);
}
void Client::handleCommand_SetLighting(NetworkPacket *pkt)
{
Lighting& lighting = m_env.getLocalPlayer()->getLighting();
if (pkt->getRemainingBytes() >= 4)
*pkt >> lighting.shadow_intensity;
if (pkt->getRemainingBytes() >= 4)
*pkt >> lighting.saturation;
if (pkt->getRemainingBytes() >= 24) {
*pkt >> lighting.exposure.luminance_min
>> lighting.exposure.luminance_max
>> lighting.exposure.exposure_correction
>> lighting.exposure.speed_dark_bright
>> lighting.exposure.speed_bright_dark
>> lighting.exposure.center_weight_power;
}
if (pkt->getRemainingBytes() >= 4)
*pkt >> lighting.volumetric_light_strength;
if (pkt->getRemainingBytes() >= 4)
*pkt >> lighting.shadow_tint;
}