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55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "cpp_api/s_base.h"
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#include "irr_v3d.h"
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#include <optional>
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struct PointedThing;
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struct ItemStack;
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class ServerActiveObject;
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struct ItemDefinition;
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class LuaItemStack;
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class ModApiItem;
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class InventoryList;
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struct InventoryLocation;
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class ScriptApiItem
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: virtual public ScriptApiBase
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{
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public:
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/*
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* Functions with std::optional<ItemStack> are for callbacks where Lua may
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* want to prevent the engine from modifying the inventory after it's done.
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* This has a longer backstory where on_use may need to empty the player's
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* inventory without the engine interfering (see issue #6546).
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*/
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bool item_OnDrop(ItemStack &item,
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ServerActiveObject *dropper, v3f pos);
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bool item_OnPlace(std::optional<ItemStack> &item,
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ServerActiveObject *placer, const PointedThing &pointed);
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bool item_OnUse(std::optional<ItemStack> &item,
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ServerActiveObject *user, const PointedThing &pointed);
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bool item_OnSecondaryUse(std::optional<ItemStack> &item,
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ServerActiveObject *user, const PointedThing &pointed);
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bool item_OnCraft(ItemStack &item, ServerActiveObject *user,
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const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
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bool item_CraftPredict(ItemStack &item, ServerActiveObject *user,
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const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
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protected:
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friend class LuaItemStack;
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friend class ModApiItem;
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bool getItemCallback(const char *name, const char *callbackname, const v3s16 *p = nullptr);
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/*!
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* Pushes a `pointed_thing` tabe to the stack.
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* \param hitpoint If true, the exact pointing location is also pushed
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*/
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void pushPointedThing(const PointedThing &pointed, bool hitpoint = false);
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};
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