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luanti/src/network/socket.h

40 lines
936 B
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include <ostream>
#include <cstring>
#include "address.h"
#include "irrlichttypes.h"
#include "networkexceptions.h"
void sockets_init();
void sockets_cleanup();
class UDPSocket
{
public:
UDPSocket() = default;
UDPSocket(bool ipv6); // calls init()
~UDPSocket();
bool init(bool ipv6, bool noExceptions = false);
void Bind(Address addr);
void Send(const Address &destination, const void *data, int size);
// Returns -1 if there is no data
int Receive(Address &sender, void *data, int size);
void setTimeoutMs(int timeout_ms);
// Returns true if there is data, false if timeout occurred
bool WaitData(int timeout_ms);
// Debugging purposes only
int GetHandle() const { return m_handle; };
private:
int m_handle = -1;
int m_timeout_ms = -1;
unsigned short m_addr_family = 0;
};