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luanti/src/client
sfan5 d6a8b546e4 Enable clean transparent filter in more cases
It was determined that this fixes scaling artifacts that can happen with bilinear,
trilinear or anisotropic filtering alone.
Since the previous commit did not bring back the relevant setting, we fix this
shortcoming by just enabling it in all cases where it is known to help.
2023-11-29 21:09:21 +01:00
..
meshgen 8x block meshes (#13133) 2023-01-31 17:30:59 +01:00
render Expose all OpenGL filtering modes, use OpenGL names for them 2023-07-20 22:15:47 +02:00
shadows Do not render objects that are invisble into the shadow map 2023-08-26 20:12:17 +02:00
sound Sounds: Do not fade paused sounds 2023-10-29 00:40:07 +02:00
activeobjectmgr.cpp ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
activeobjectmgr.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
camera.cpp Allow setting custom third person front view camera offset (#13686) 2023-10-02 13:44:03 +02:00
camera.h Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
client.cpp Fix cached wanted_range and camera_fov being written with out-of-range value 2023-11-19 20:45:18 +01:00
client.h CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
clientenvironment.cpp ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientenvironment.h CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
clientevent.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
clientlauncher.cpp Set color of scrollbar/dropdown button symbols and checkmarks to white 2023-10-27 11:05:00 +02:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Skip face culling in shadows for double-sided materials (e.g. plantlike) (#13500) 2023-09-17 21:42:14 +02:00
clientmap.h Allow nodes to have their post_effect_color affected by lighting (#13637) 2023-08-24 20:16:36 +02:00
clientmedia.cpp Enforce minimum for curl(_file_download)_timeout 2023-10-05 17:29:49 +02:00
clientmedia.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
clientobject.cpp ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientobject.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Fixes and improvements 2023-07-20 22:15:47 +02:00
clouds.h Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
CMakeLists.txt Split sound_openal_internal into serval files 2023-09-30 18:54:26 +02:00
content_cao.cpp Return texture filter settings to previous state 2023-11-29 21:09:21 +01:00
content_cao.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
content_cso.cpp Fixes and improvements 2023-07-20 22:15:47 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp MapblockMeshGenerator: Use more verbose member names (#13244) 2023-10-04 00:28:43 +02:00
content_mapblock.h MapblockMeshGenerator: Use more verbose member names (#13244) 2023-10-04 00:28:43 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Extract updateClouds method from updateFrame (#13939) 2023-11-08 07:00:59 +07:00
game.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
gameui.cpp Fix -Wunused-but-set-variable warnings 2023-09-09 18:48:56 +02:00
gameui.h Revert "Get rid of global guienv variable" 2023-08-24 22:14:44 +02:00
guiscalingfilter.cpp Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
guiscalingfilter.h FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
hud.cpp Make the crosshair DPI-aware (#13772) 2023-09-11 18:59:32 +02:00
hud.h TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698) 2023-08-24 17:45:51 +02:00
imagefilters.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Fix some memory leaks and code style issues 2023-07-14 21:00:29 +07:00
inputhandler.h TouchScreenGUI: Read coordinates directly for virtual joystick (#13567) 2023-06-16 22:40:16 +07:00
joystick_controller.cpp Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
joystick_controller.h Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
keycode.cpp Fix issues in Minetest's English texts (#13913) 2023-10-29 12:24:39 +01:00
keycode.h Revert "Don't trigger a key event if a key with the same associated char was pressed (#13773)" 2023-10-30 21:23:59 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp New physics overrides (#11465) 2023-09-15 20:10:08 +02:00
localplayer.h Fix local animations not resetting 2023-07-02 12:47:18 +02:00
mapblock_mesh.cpp Fix -Wmissing-braces warnings in mapblock_mesh.cpp 2023-09-09 18:48:56 +02:00
mapblock_mesh.h Remove fast faces (#13216) 2023-04-08 20:17:15 +02:00
mesh.cpp Return texture filter settings to previous state 2023-11-29 21:09:21 +01:00
mesh.h Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
mesh_generator_thread.cpp Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
mesh_generator_thread.h Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
minimap.cpp Fix double-free of minimap textures 2023-09-13 15:27:07 +02:00
minimap.h Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
particles.cpp Particle cleanup (#13394) 2023-10-11 17:07:30 +02:00
particles.h Resolves some warnings for Android version (#13862) 2023-11-05 19:02:01 +01:00
renderingengine.cpp Improve readability and infos in verbose log (#13828) 2023-09-22 18:41:10 +02:00
renderingengine.h Revert "Get rid of global guienv variable" 2023-08-24 22:14:44 +02:00
shader.cpp Remove unused "mNormal" uniform to fix crash on GLES2 with shaders 2023-09-24 16:46:05 +02:00
shader.h Use nicer syntax for nested namespace definitions 2023-06-15 10:38:44 +02:00
sky.cpp Fixes and improvements 2023-07-20 22:15:47 +02:00
sky.h Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
sound.cpp Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
sound.h Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
tile.cpp Enable clean transparent filter in more cases 2023-11-29 21:09:21 +01:00
tile.h Rename SMaterial::TextureLayer -> SMaterial::TextureLayers 2023-07-20 22:15:47 +02:00
wieldmesh.cpp Return texture filter settings to previous state 2023-11-29 21:09:21 +01:00
wieldmesh.h Refactor the way you set material properties 2023-07-20 22:15:47 +02:00