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62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2024 cx384
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#pragma once
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#include <string>
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#include "irr_v3d.h"
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class Client;
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class RenderingEngine;
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class InputHandler;
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class ISoundManager;
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class GUIFormSpecMenu;
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/*
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This object intend to contain the core fromspec functionality.
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It includes:
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- methods to show specific formspec menus
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- storing the opened fromspec
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- handling fromspec related callbacks
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*/
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struct GameFormSpec
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{
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void init(Client *client, RenderingEngine *rendering_engine, InputHandler *input)
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{
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m_client = client;
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m_rendering_engine = rendering_engine;
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m_input = input;
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}
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~GameFormSpec();
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void showFormSpec(const std::string &formspec, const std::string &formname);
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void showLocalFormSpec(const std::string &formspec, const std::string &formname);
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void showNodeFormspec(const std::string &formspec, const v3s16 &nodepos);
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void showPlayerInventory();
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void showDeathFormspecLegacy();
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void showPauseMenu();
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void update();
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void disableDebugView();
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bool handleCallbacks();
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#ifdef __ANDROID__
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// Returns false if no formspec open
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bool handleAndroidUIInput();
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#endif
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private:
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Client *m_client;
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RenderingEngine *m_rendering_engine;
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InputHandler *m_input;
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// Default: "". If other than "": Empty show_formspec packets will only
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// close the formspec when the formname matches
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std::string m_formname;
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GUIFormSpecMenu *m_formspec = nullptr;
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void deleteFormspec();
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};
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