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luanti/src/script/scripting_mainmenu.h

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C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
#include "cpp_api/s_async.h"
/*****************************************************************************/
/* Scripting <-> Main Menu Interface */
/*****************************************************************************/
class MainMenuScripting
: virtual public ScriptApiBase,
public ScriptApiMainMenu
{
public:
MainMenuScripting(GUIEngine* guiengine);
// Global step handler to pass back async events
void step();
// Calls core.on_before_close()
void beforeClose();
// Pass async events from engine to async threads
u32 queueAsync(std::string &&serialized_func,
std::string &&serialized_param);
private:
void initializeModApi(lua_State *L, int top);
static void registerLuaClasses(lua_State *L, int top);
AsyncEngine asyncEngine;
};