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luanti/src/script/lua_api/l_base.cpp
sfan5 ce97210eb1 Refactor how script api reads current mod name
This is to prevent future mistakes and make it clearer whether
the mod name can be trusted depending on how it is retrieved.
2024-02-15 11:06:21 +01:00

170 lines
4.4 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_base.h"
#include "lua_api/l_internal.h"
#include "cpp_api/s_base.h"
#include "content/mods.h"
#include "profiler.h"
#include "server.h"
#include <algorithm>
#include <cmath>
#include <sstream>
ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L)
{
// Get server from registry
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
ScriptApiBase *sapi_ptr;
#if INDIRECT_SCRIPTAPI_RIDX
sapi_ptr = (ScriptApiBase*) *(void**)(lua_touserdata(L, -1));
#else
sapi_ptr = (ScriptApiBase*) lua_touserdata(L, -1);
#endif
lua_pop(L, 1);
return sapi_ptr;
}
Server *ModApiBase::getServer(lua_State *L)
{
return getScriptApiBase(L)->getServer();
}
ServerInventoryManager *ModApiBase::getServerInventoryMgr(lua_State *L)
{
return getScriptApiBase(L)->getServer()->getInventoryMgr();
}
#ifndef SERVER
Client *ModApiBase::getClient(lua_State *L)
{
return getScriptApiBase(L)->getClient();
}
#endif
IGameDef *ModApiBase::getGameDef(lua_State *L)
{
return getScriptApiBase(L)->getGameDef();
}
Environment *ModApiBase::getEnv(lua_State *L)
{
return getScriptApiBase(L)->getEnv();
}
#ifndef SERVER
GUIEngine *ModApiBase::getGuiEngine(lua_State *L)
{
return getScriptApiBase(L)->getGuiEngine();
}
#endif
EmergeThread *ModApiBase::getEmergeThread(lua_State *L)
{
return getScriptApiBase(L)->getEmergeThread();
}
std::string ModApiBase::getCurrentModPath(lua_State *L)
{
std::string current_mod_name = ScriptApiBase::getCurrentModNameInsecure(L);
if (current_mod_name.empty())
return ".";
const ModSpec *mod = getServer(L)->getModSpec(current_mod_name);
if (!mod)
return ".";
return mod->path;
}
bool ModApiBase::registerFunction(lua_State *L, const char *name,
lua_CFunction func, int top)
{
// TODO: Check presence first!
lua_pushcfunction(L, func);
lua_setfield(L, top, name);
return true;
}
void ModApiBase::registerClass(lua_State *L, const char *name,
const luaL_Reg *methods,
const luaL_Reg *metamethods)
{
luaL_newmetatable(L, name);
luaL_register(L, NULL, metamethods);
int metatable = lua_gettop(L);
lua_newtable(L);
luaL_register(L, NULL, methods);
int methodtable = lua_gettop(L);
lua_pushvalue(L, methodtable);
lua_setfield(L, metatable, "__index");
// Protect the real metatable.
lua_pushvalue(L, methodtable);
lua_setfield(L, metatable, "__metatable");
// Pop methodtable and metatable.
lua_pop(L, 2);
}
int ModApiBase::l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func)
{
thread_local std::vector<u64> deprecated_logged;
DeprecatedHandlingMode dep_mode = get_deprecated_handling_mode();
if (dep_mode == DeprecatedHandlingMode::Ignore)
return func(L);
u64 start_time = porting::getTimeUs();
lua_Debug ar;
// Get caller name with line and script backtrace
FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed");
FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed");
// Get backtrace and hash it to reduce the warning flood
std::string backtrace = ar.short_src;
backtrace.append(":").append(std::to_string(ar.currentline));
u64 hash = murmur_hash_64_ua(backtrace.data(), backtrace.length(), 0xBADBABE);
if (std::find(deprecated_logged.begin(), deprecated_logged.end(), hash)
== deprecated_logged.end()) {
deprecated_logged.emplace_back(hash);
std::stringstream msg;
msg << "Call to deprecated function '" << bad << "', use '" << good << "' instead";
warningstream << msg.str() << " at " << backtrace << std::endl;
if (dep_mode == DeprecatedHandlingMode::Error)
throw LuaError(msg.str());
}
u64 end_time = porting::getTimeUs();
g_profiler->avg("l_deprecated_function", end_time - start_time);
return func(L);
}