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luanti/client/shaders/Irrlicht
SmallJoker 35bc217ba8
IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
2024-12-28 22:04:05 +01:00
..
OneTextureBlend.fsh
Renderer2D.fsh
Renderer2D.vsh IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591) 2024-12-28 22:04:05 +01:00
Renderer2D_noTex.fsh
Solid.fsh
Solid.vsh Remove dead code in COpenGL3MaterialBaseCB 2024-09-16 23:12:52 +02:00
TransparentAlphaChannel.fsh
TransparentAlphaChannelRef.fsh
TransparentVertexAlpha.fsh