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luanti/src/client
2025-01-11 16:43:37 +01:00
..
meshgen Remove the unnecessary MeshCollector::append overload 2025-01-11 16:43:37 +01:00
render Fix reduced bloom at 10 bits 2025-01-08 10:56:28 +01:00
shadows Clean up Irrlicht shader API 2024-12-31 14:47:46 +01:00
sound Make Luanti buildable for macOS 10.15 also. (#15352) 2024-10-28 19:40:28 +01:00
activeobjectmgr.cpp Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
activeobjectmgr.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
camera.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
camera.h Remove unused and rarely used irrlicht color functions (#15442) 2024-11-18 00:02:53 +01:00
client.cpp Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
client.h Remove game_ui from Client class 2024-12-20 15:03:45 +01:00
clientenvironment.cpp Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
clientenvironment.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientevent.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientlauncher.cpp Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
clientlauncher.h Controls: extract init_joysticks (#15597) 2024-12-28 22:05:01 +01:00
clientmap.cpp Group sparse mesh buffers over entire scene for rendering 2024-12-24 15:27:08 +01:00
clientmap.h Group sparse mesh buffers over entire scene for rendering 2024-12-24 15:27:08 +01:00
clientmedia.cpp Use openssl's sha1 and sha256, optionally (#15472) 2024-12-10 22:00:43 +01:00
clientmedia.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientobject.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientobject.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientsimpleobject.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clouds.cpp Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
clouds.h Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
CMakeLists.txt Move formspec code from game.cpp to separate file 2024-12-21 18:43:05 +01:00
content_cao.cpp Fix missing bounding box for upright_sprite 2025-01-04 12:40:14 +01:00
content_cao.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
content_cso.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
content_cso.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
content_mapblock.cpp Remove the unnecessary MeshCollector::append overload 2025-01-11 16:43:37 +01:00
content_mapblock.h Fix some compiler warnings (#15596) 2024-12-26 11:29:00 +01:00
event_manager.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
filecache.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
filecache.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
fontengine.cpp IGUIFont / CGUITTFont code cleanups (#15581) 2024-12-23 12:49:47 +01:00
fontengine.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
game.cpp Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
game.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
game_formspec.cpp Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
game_formspec.h Move formspec code from game.cpp to separate file 2024-12-21 18:43:05 +01:00
gameui.cpp Fix show_debug setting causing inconsistency between debug control and shown debug info 2025-01-05 13:20:21 +01:00
gameui.h Move formspec code from game.cpp to separate file 2024-12-21 18:43:05 +01:00
guiscalingfilter.cpp Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
guiscalingfilter.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
hud.cpp Avoid some inefficiencies when handling ItemStack(Metadata) 2024-12-31 14:47:46 +01:00
hud.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
imagefilters.cpp Optimize getImageAverageColor 2024-12-31 14:47:46 +01:00
imagefilters.h Optimize getImageAverageColor 2024-12-31 14:47:46 +01:00
imagesource.cpp Remove normal map leftovers (#15609) 2024-12-31 19:28:57 +01:00
imagesource.h Minor improvements in ImageSource code 2024-12-31 14:47:46 +01:00
inputhandler.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
inputhandler.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
joystick_controller.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
joystick_controller.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
keycode.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
keycode.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
keys.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
localplayer.cpp Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
localplayer.h Remove unused pos_max_d 2024-11-12 10:52:46 +01:00
mapblock_mesh.cpp Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
mapblock_mesh.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
mesh.cpp Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
mesh.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
mesh_generator_thread.cpp Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
mesh_generator_thread.h Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
minimap.cpp Initial refactoring on shader usage and generation 2024-12-20 15:04:08 +01:00
minimap.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
mtevent.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
particles.cpp Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
particles.h Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
renderingengine.cpp Prefer GL3 driver over legacy GL driver 2024-12-23 12:49:31 +01:00
renderingengine.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
shader.cpp Clean up Irrlicht shader API 2024-12-31 14:47:46 +01:00
shader.h Initial refactoring on shader usage and generation 2024-12-20 15:04:08 +01:00
sky.cpp Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
sky.h Fix situation around aabbox3d default constructor (#15586) 2024-12-29 14:36:30 +01:00
sound.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
sound.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
texturepaths.cpp Remove BMP image support (#15434) 2024-11-15 12:21:30 +01:00
texturepaths.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
texturesource.cpp Remove normal map leftovers (#15609) 2024-12-31 19:28:57 +01:00
texturesource.h Remove normal map leftovers (#15609) 2024-12-31 19:28:57 +01:00
tile.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
tile.h Use polygon offset to fix z-fighting for overlay tiles 2025-01-05 16:30:53 +01:00
wieldmesh.cpp Fix missing bounding box for CAO 'wielditem' visual 2025-01-05 16:30:53 +01:00
wieldmesh.h Use polygon offset to fix z-fighting for overlay tiles 2025-01-05 16:30:53 +01:00