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luanti/builtin/client
Loic Blot 2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
..
init.lua [CSM] Client side modding 2017-03-13 23:56:05 +01:00
register.lua [CSM] Client side modding 2017-03-13 23:56:05 +01:00