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luanti/client/shaders/nodes_shader
2016-10-13 23:30:15 +02:00
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opengl_fragment.glsl Use range-based fog instead of z-plane based. 2016-10-13 23:30:15 +02:00
opengl_vertex.glsl Nodes shader: Decrease amplitude of waving leaves and plants 2016-03-30 01:53:22 +01:00