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44 lines
1 KiB
C++
44 lines
1 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "gameparams.h"
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#include <string>
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struct MainMenuDataForScript {
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MainMenuDataForScript() = default;
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// Whether the server has requested a reconnect
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bool reconnect_requested = false;
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std::string errormessage = "";
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};
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// TODO: unify with GameStartData
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struct MainMenuData {
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// Client options
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std::string servername;
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std::string serverdescription;
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// If empty, we're hosting a server.
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// This may or may not be in "simple singleplayer mode".
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std::string address;
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std::string port;
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std::string name;
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std::string password;
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// Whether to reconnect
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bool do_reconnect = false;
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// Server options
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int selected_world = 0;
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// If true, we're hosting a server and *are* in "simple singleplayer mode".
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bool simple_singleplayer_mode = false;
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// Data to be passed to the script
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MainMenuDataForScript script_data;
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ELoginRegister allow_login_or_register = ELoginRegister::Any;
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MainMenuData() = default;
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};
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