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luanti/src/client
2024-12-10 22:00:43 +01:00
..
meshgen Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
render GL: fix and clean up some code 2024-12-04 18:20:34 +01:00
shadows Dynamic shadows: whitelist the 'opengl3' driver 2024-11-15 12:18:48 +01:00
sound Make Luanti buildable for macOS 10.15 also. (#15352) 2024-10-28 19:40:28 +01:00
activeobjectmgr.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
activeobjectmgr.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
camera.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
camera.h Remove unused and rarely used irrlicht color functions (#15442) 2024-11-18 00:02:53 +01:00
client.cpp Network: Fix serialization version checks (#15477) 2024-11-27 18:39:57 +01:00
client.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientenvironment.cpp Remove unused pos_max_d 2024-11-12 10:52:46 +01:00
clientenvironment.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientevent.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientlauncher.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientlauncher.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientmap.cpp Move SMaterial std::hash impl to its header 2024-12-04 18:20:34 +01:00
clientmap.h Add a setting to group transparency sorted triangles by buffer (#15115) 2024-11-28 14:22:53 +01:00
clientmedia.cpp Use openssl's sha1 and sha256, optionally (#15472) 2024-12-10 22:00:43 +01:00
clientmedia.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientobject.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientobject.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clientsimpleobject.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
clouds.cpp Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
clouds.h Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
CMakeLists.txt Use CMake list directives where appropriate 2024-12-03 16:52:15 +01:00
content_cao.cpp Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
content_cao.h Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
content_cso.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
content_cso.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
content_mapblock.cpp Rotate meshnode normals correctly instead of recalculating 2024-12-10 22:00:18 +01:00
content_mapblock.h Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
event_manager.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
filecache.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
filecache.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
fontengine.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
fontengine.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
game.cpp Implement an editor to customize the touchscreen controls (#14933) 2024-11-24 11:33:39 +01:00
game.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
gameui.cpp Remove unused and rarely used irrlicht color functions (#15442) 2024-11-18 00:02:53 +01:00
gameui.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
guiscalingfilter.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
guiscalingfilter.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
hud.cpp Make string to v3f parsing consistent, replace core.setting_get_pos() by core.settings:get_pos() (#15438) 2024-12-04 18:19:46 +01:00
hud.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
imagefilters.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
imagefilters.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
imagesource.cpp Remove unused and rarely used irrlicht color functions (#15442) 2024-11-18 00:02:53 +01:00
imagesource.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
inputhandler.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
inputhandler.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
joystick_controller.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
joystick_controller.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
keycode.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
keycode.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
keys.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
localplayer.cpp Remove unused pos_max_d 2024-11-12 10:52:46 +01:00
localplayer.h Remove unused pos_max_d 2024-11-12 10:52:46 +01:00
mapblock_mesh.cpp Add a setting to group transparency sorted triangles by buffer (#15115) 2024-11-28 14:22:53 +01:00
mapblock_mesh.h Add a setting to group transparency sorted triangles by buffer (#15115) 2024-11-28 14:22:53 +01:00
mesh.cpp Rotate meshnode normals correctly instead of recalculating 2024-12-10 22:00:18 +01:00
mesh.h Don't recalculate meshnode normals unnecessarily 2024-12-10 22:00:18 +01:00
mesh_generator_thread.cpp Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
mesh_generator_thread.h Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
minimap.cpp Fix some smaller issues with texture/image handling 2024-11-16 16:54:22 +01:00
minimap.h Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
mtevent.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
particles.cpp Sanitize invalid particle spawner time (#15465) 2024-11-24 19:23:53 +01:00
particles.h Add particle blend mode "clip" (#15444) 2024-11-19 13:30:17 +01:00
renderingengine.cpp Implement support for FSAA in combination with post-processing (#15392) 2024-11-18 14:06:48 +01:00
renderingengine.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
shader.cpp Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
shader.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
sky.cpp Fix distorted Sun, Moon and Star visuals based on Orbit Tilt (#15459) 2024-12-06 22:00:06 +01:00
sky.h Fix some smaller issues with texture/image handling 2024-11-16 16:54:22 +01:00
sound.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
sound.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
texturepaths.cpp Remove BMP image support (#15434) 2024-11-15 12:21:30 +01:00
texturepaths.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
texturesource.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
texturesource.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
tile.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
tile.h Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
wieldmesh.cpp Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00
wieldmesh.h Drop fixed pipeline support code (#15421) 2024-11-13 14:24:01 +01:00