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* Skip invalid objects in raycasts * Add `ObjectRef:is_valid` method * Add object inside radius / area iterators which skip invalid objects * Update docs to clarify object invalidation and how to deal with it --------- Co-authored-by: sfan5 <sfan5@live.de> |
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.. | ||
common | ||
cpp_api | ||
lua_api | ||
CMakeLists.txt | ||
scripting_client.cpp | ||
scripting_client.h | ||
scripting_emerge.cpp | ||
scripting_emerge.h | ||
scripting_mainmenu.cpp | ||
scripting_mainmenu.h | ||
scripting_server.cpp | ||
scripting_server.h |