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luanti/builtin/ui/context.lua
2025-06-01 18:41:24 -07:00

187 lines
4.1 KiB
Lua

-- Luanti
-- SPDX-License-Identifier: LGPL-2.1-or-later
-- Copyright (C) 2025 v-rob, Vincent Robinson <robinsonvincent89@gmail.com>
ui.Context = core.class()
local open_contexts = {}
local OPEN_WINDOW = 0x00
local REOPEN_WINDOW = 0x01
local UPDATE_WINDOW = 0x02
local CLOSE_WINDOW = 0x03
function ui.Context:new(builder, player, state)
self._builder = ui._req(builder, "function")
self._player = ui._req(player, "string")
self._state = ui._opt(state, "table", {})
self._id = nil
self._window = nil
end
function ui.Context:open(param)
if self:is_open() then
return self
end
self:_open_window()
self:_build_window(ui._opt(param, "table", {}))
local data = ui._encode("BL Z", OPEN_WINDOW, self._id,
self._window:_encode(self._player, true))
core.send_ui_message(self._player, data)
return self
end
function ui.Context:reopen(param)
if not self:is_open() then
return self
end
local close_id = self:_close_window()
self:_open_window()
self:_build_window(ui._opt(param, "table", {}))
local data = ui._encode("BLL Z", REOPEN_WINDOW, self._id, close_id,
self._window:_encode(self._player, true))
core.send_ui_message(self._player, data)
return self
end
function ui.Context:update(param)
if not self:is_open() then
return self
end
self:_build_window(ui._opt(param, "table", {}))
local data = ui._encode("BL Z", UPDATE_WINDOW, self._id,
self._window:_encode(self._player, false))
core.send_ui_message(self._player, data)
return self
end
function ui.Context:close()
if not self:is_open() then
return self
end
local close_id = self:_close_window()
local data = ui._encode("BL", CLOSE_WINDOW, close_id)
core.send_ui_message(self._player, data)
return self
end
function ui.Context:is_open()
return self._id ~= nil
end
function ui.Context:get_builder()
return self._builder
end
function ui.Context:get_player()
return self._player
end
function ui.Context:get_state()
return self._state
end
function ui.Context:set_state(state)
self._state = ui._req(state, "table")
return self
end
local last_id = 0
function ui.Context:_open_window()
self._id = last_id
last_id = last_id + 1
open_contexts[self._id] = self
end
function ui.Context:_build_window(param)
self._window = self._builder(self, self._player, self._state, param)
ui._req(self._window, ui.Window)
assert(not self._window._context, "Window object has already been used")
self._window._context = self
end
function ui.Context:_close_window()
local close_id = self._id
self._id = nil
self._window = nil
open_contexts[close_id] = nil
return close_id
end
function ui.get_open_contexts()
local contexts = {}
for _, context in pairs(open_contexts) do
table.insert(contexts, context)
end
return contexts
end
core.register_on_leaveplayer(function(player)
for _, context in pairs(open_contexts) do
if context:get_player() == player:get_player_name() then
context:_close_window()
end
end
end)
local WINDOW_EVENT = 0x00
local ELEM_EVENT = 0x01
function core.receive_ui_message(player, data)
local action, id, code, rest = ui._decode("BLB Z", data, -1)
-- Discard events for any window that isn't currently open, since it's
-- probably due to network latency and events coming late.
local context = open_contexts[id]
if not context then
core.log("info", "Window " .. id .. " is not open")
return
end
-- If the player doesn't match up with what we expected, ignore the
-- (probably malicious) event.
if context:get_player() ~= player then
core.log("action", "Window " .. id .. " has player '" .. context:get_player() ..
"', but received event from player '" .. player .. "'")
return
end
-- No events should ever fire for non-GUI windows.
if context._window._type ~= "gui" then
core.log("info", "Non-GUI window received event: " .. code)
return
end
-- Prepare the basic event table shared by all events.
local ev = {
context = context,
player = context:get_player(),
state = context:get_state(),
}
if action == WINDOW_EVENT then
context._window:_on_window_event(code, ev, rest)
elseif action == ELEM_EVENT then
context._window:_on_elem_event(code, ev, rest)
else
core.log("info", "Invalid window action: " .. action)
end
end