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luanti/src/script/lua_api/l_nodetimer.h

45 lines
953 B
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "irr_v3d.h"
#include "lua_api/l_base.h"
class ServerMap;
class NodeTimerRef : public ModApiBase
{
private:
v3s16 m_p;
ServerMap *m_map;
static const luaL_Reg methods[];
static int gc_object(lua_State *L);
static int l_set(lua_State *L);
static int l_start(lua_State *L);
static int l_stop(lua_State *L);
static int l_is_started(lua_State *L);
static int l_get_timeout(lua_State *L);
static int l_get_elapsed(lua_State *L);
public:
NodeTimerRef(v3s16 p, ServerMap *map) : m_p(p), m_map(map) {}
~NodeTimerRef() = default;
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, v3s16 p, ServerMap *map);
static void Register(lua_State *L);
static const char className[];
};