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45 lines
953 B
C++
45 lines
953 B
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "irr_v3d.h"
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#include "lua_api/l_base.h"
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class ServerMap;
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class NodeTimerRef : public ModApiBase
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{
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private:
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v3s16 m_p;
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ServerMap *m_map;
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static const luaL_Reg methods[];
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static int gc_object(lua_State *L);
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static int l_set(lua_State *L);
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static int l_start(lua_State *L);
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static int l_stop(lua_State *L);
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static int l_is_started(lua_State *L);
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static int l_get_timeout(lua_State *L);
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static int l_get_elapsed(lua_State *L);
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public:
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NodeTimerRef(v3s16 p, ServerMap *map) : m_p(p), m_map(map) {}
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~NodeTimerRef() = default;
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// Creates an NodeTimerRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, v3s16 p, ServerMap *map);
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static void Register(lua_State *L);
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static const char className[];
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};
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