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luanti/src/script/lua_api/l_client_sound.h

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C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2023 DS
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
#pragma once
#include "lua_api/l_base.h"
#include "util/basic_macros.h"
using sound_handle_t = int;
class ModApiClientSound : public ModApiBase
{
private:
// sound_play(spec, parameters)
static int l_sound_play(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};
class ClientSoundHandle final : public ModApiBase
{
private:
sound_handle_t m_handle;
static const char className[];
static const luaL_Reg methods[];
ClientSoundHandle(sound_handle_t handle) : m_handle(handle) {}
DISABLE_CLASS_COPY(ClientSoundHandle)
static ClientSoundHandle *checkobject(lua_State *L, int narg);
static int gc_object(lua_State *L);
// :stop()
static int l_stop(lua_State *L);
// :fade(step, gain)
static int l_fade(lua_State *L);
public:
~ClientSoundHandle() = default;
static void create(lua_State *L, sound_handle_t handle);
static void Register(lua_State *L);
};