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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2023 DS
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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#pragma once
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#include "lua_api/l_base.h"
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#include "util/basic_macros.h"
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using sound_handle_t = int;
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class ModApiClientSound : public ModApiBase
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{
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private:
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// sound_play(spec, parameters)
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static int l_sound_play(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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class ClientSoundHandle final : public ModApiBase
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{
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private:
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sound_handle_t m_handle;
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static const char className[];
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static const luaL_Reg methods[];
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ClientSoundHandle(sound_handle_t handle) : m_handle(handle) {}
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DISABLE_CLASS_COPY(ClientSoundHandle)
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static ClientSoundHandle *checkobject(lua_State *L, int narg);
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static int gc_object(lua_State *L);
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// :stop()
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static int l_stop(lua_State *L);
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// :fade(step, gain)
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static int l_fade(lua_State *L);
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public:
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~ClientSoundHandle() = default;
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static void create(lua_State *L, sound_handle_t handle);
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static void Register(lua_State *L);
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};
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