.. |
meshgen
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Remove the unnecessary MeshCollector::append overload
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2025-01-11 16:43:37 +01:00 |
render
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Reduce size of SMaterial struct
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2025-01-12 14:49:25 +01:00 |
shadows
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Remove shadow direction quantization, increase shadow update frames instead (#15665)
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2025-01-11 16:41:50 -08:00 |
sound
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Make Luanti buildable for macOS 10.15 also. (#15352)
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2024-10-28 19:40:28 +01:00 |
activeobjectmgr.cpp
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Fix situation around aabbox3d default constructor (#15586)
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2024-12-29 14:36:30 +01:00 |
activeobjectmgr.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
camera.cpp
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Move camera offset to consistent point in game loop
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2025-01-19 18:39:32 +01:00 |
camera.h
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Move camera offset to consistent point in game loop
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2025-01-19 18:39:32 +01:00 |
client.cpp
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Apply some minor code cleanups
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2025-01-19 18:39:32 +01:00 |
client.h
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Apply some minor code cleanups
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2025-01-19 18:39:32 +01:00 |
clientenvironment.cpp
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Fix situation around aabbox3d default constructor (#15586)
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2024-12-29 14:36:30 +01:00 |
clientenvironment.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
clientevent.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
clientlauncher.cpp
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Remove or restrict some client settings (#15633)
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2025-01-08 10:56:45 +01:00 |
clientlauncher.h
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Controls: extract init_joysticks (#15597)
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2024-12-28 22:05:01 +01:00 |
clientmap.cpp
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Fix map rendering glitches on camera offset update
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2025-01-19 18:39:32 +01:00 |
clientmap.h
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Cache grouped sparse buffers (#15594)
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2025-01-14 23:40:57 +01:00 |
clientmedia.cpp
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Use openssl's sha1 and sha256, optionally (#15472)
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2024-12-10 22:00:43 +01:00 |
clientmedia.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
clientobject.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
clientobject.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
clientsimpleobject.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
clouds.cpp
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Remove or restrict some client settings (#15633)
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2025-01-08 10:56:45 +01:00 |
clouds.h
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Fix situation around aabbox3d default constructor (#15586)
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2024-12-29 14:36:30 +01:00 |
CMakeLists.txt
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Move formspec code from game.cpp to separate file
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2024-12-21 18:43:05 +01:00 |
content_cao.cpp
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Fix CMatrix<T>::getScale returning negative scale (#15687)
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2025-01-18 00:27:27 +01:00 |
content_cao.h
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Reduce irrlicht_extrabloated.h includes in header files
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2025-01-04 12:39:34 +01:00 |
content_cso.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
content_cso.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
content_mapblock.cpp
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Resolve some quirks with (wield) item meshes for nodes (#15654)
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2025-01-13 09:39:06 +01:00 |
content_mapblock.h
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Resolve some quirks with (wield) item meshes for nodes (#15654)
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2025-01-13 09:39:06 +01:00 |
event_manager.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
filecache.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
filecache.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
fontengine.cpp
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IGUIFont / CGUITTFont code cleanups (#15581)
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2024-12-23 12:49:47 +01:00 |
fontengine.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
game.cpp
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Move camera offset to consistent point in game loop
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2025-01-19 18:39:32 +01:00 |
game.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
game_formspec.cpp
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Remove or restrict some client settings (#15633)
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2025-01-08 10:56:45 +01:00 |
game_formspec.h
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Move formspec code from game.cpp to separate file
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2024-12-21 18:43:05 +01:00 |
gameui.cpp
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Fix show_debug setting causing inconsistency between debug control and shown debug info
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2025-01-05 13:20:21 +01:00 |
gameui.h
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Move formspec code from game.cpp to separate file
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2024-12-21 18:43:05 +01:00 |
guiscalingfilter.cpp
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Remove or restrict some client settings (#15633)
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2025-01-08 10:56:45 +01:00 |
guiscalingfilter.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
hud.cpp
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Avoid some inefficiencies when handling ItemStack(Metadata)
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2024-12-31 14:47:46 +01:00 |
hud.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
imagefilters.cpp
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Optimize getImageAverageColor
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2024-12-31 14:47:46 +01:00 |
imagefilters.h
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Optimize getImageAverageColor
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2024-12-31 14:47:46 +01:00 |
imagesource.cpp
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Remove normal map leftovers (#15609)
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2024-12-31 19:28:57 +01:00 |
imagesource.h
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Minor improvements in ImageSource code
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2024-12-31 14:47:46 +01:00 |
inputhandler.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
inputhandler.h
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Reduce irrlicht_extrabloated.h includes in header files
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2025-01-04 12:39:34 +01:00 |
joystick_controller.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
joystick_controller.h
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Reduce irrlicht_extrabloated.h includes in header files
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2025-01-04 12:39:34 +01:00 |
keycode.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
keycode.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
keys.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
localplayer.cpp
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Fix situation around aabbox3d default constructor (#15586)
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2024-12-29 14:36:30 +01:00 |
localplayer.h
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Remove unused pos_max_d
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2024-11-12 10:52:46 +01:00 |
mapblock_mesh.cpp
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Apply some minor code cleanups
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2025-01-19 18:39:32 +01:00 |
mapblock_mesh.h
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Apply some minor code cleanups
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2025-01-19 18:39:32 +01:00 |
mesh.cpp
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Reduce irrlicht_extrabloated.h includes in header files
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2025-01-04 12:39:34 +01:00 |
mesh.h
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Reduce irrlicht_extrabloated.h includes in header files
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2025-01-04 12:39:34 +01:00 |
mesh_generator_thread.cpp
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Apply some minor code cleanups
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2025-01-19 18:39:32 +01:00 |
mesh_generator_thread.h
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Apply some minor code cleanups
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2025-01-19 18:39:32 +01:00 |
minimap.cpp
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Initial refactoring on shader usage and generation
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2024-12-20 15:04:08 +01:00 |
minimap.h
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Reduce irrlicht_extrabloated.h includes in header files
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2025-01-04 12:39:34 +01:00 |
mtevent.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
particles.cpp
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Reduce irrlicht_extrabloated.h includes in header files
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2025-01-04 12:39:34 +01:00 |
particles.h
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Reduce irrlicht_extrabloated.h includes in header files
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2025-01-04 12:39:34 +01:00 |
renderingengine.cpp
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Improve sleep accuracy on FPS limiter (#15648)
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2025-01-12 14:49:13 +01:00 |
renderingengine.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
shader.cpp
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Fix always waving semitransparent liquid regression
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2025-01-13 09:39:20 +01:00 |
shader.h
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Initial refactoring on shader usage and generation
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2024-12-20 15:04:08 +01:00 |
sky.cpp
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Reduce size of SMaterial struct
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2025-01-12 14:49:25 +01:00 |
sky.h
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Fix situation around aabbox3d default constructor (#15586)
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2024-12-29 14:36:30 +01:00 |
sound.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
sound.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
texturepaths.cpp
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Remove BMP image support (#15434)
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2024-11-15 12:21:30 +01:00 |
texturepaths.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
texturesource.cpp
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Remove normal map leftovers (#15609)
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2024-12-31 19:28:57 +01:00 |
texturesource.h
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Remove normal map leftovers (#15609)
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2024-12-31 19:28:57 +01:00 |
tile.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
tile.h
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Apply some minor code cleanups
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2025-01-19 18:39:32 +01:00 |
wieldmesh.cpp
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Resolve some quirks with (wield) item meshes for nodes (#15654)
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2025-01-13 09:39:06 +01:00 |
wieldmesh.h
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Resolve some quirks with (wield) item meshes for nodes (#15654)
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2025-01-13 09:39:06 +01:00 |