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luanti/client/shaders/nodes_shader
Dmitry Kostenko 71317b8579 Make sure nightRatio is always greater than zero.
To avoid underfined behavior of GLSL pow()
2022-01-22 18:52:12 +01:00
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opengl_fragment.glsl Make sure nightRatio is always greater than zero. 2022-01-22 18:52:12 +01:00
opengl_vertex.glsl Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00