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36 lines
839 B
C++
36 lines
839 B
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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#pragma once
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#include "client/client.h"
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#include "networkprotocol.h"
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class NetworkPacket;
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// Note: don't forward-declare Client here (#14324)
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enum ToClientConnectionState {
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TOCLIENT_STATE_NOT_CONNECTED,
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TOCLIENT_STATE_CONNECTED,
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TOCLIENT_STATE_ALL,
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};
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struct ToClientCommandHandler
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{
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const char* name;
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ToClientConnectionState state;
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void (Client::*handler)(NetworkPacket* pkt);
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};
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struct ServerCommandFactory
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{
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const char* name;
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u8 channel;
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bool reliable;
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};
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extern const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES];
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extern const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES];
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