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Textures created through a render target are flipped along the X axis. For the same reason, screenshots must be flipped back as well ('IVideoDriver::createScreenShot'). This commit implements the same flipping concept in two places: 1. Batch rendering of images (mostly used by fonts/text) 2. In-world rendering of such textures |
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.. | ||
Common.h | ||
Driver.cpp | ||
Driver.h | ||
ExtensionHandler.cpp | ||
ExtensionHandler.h | ||
FixedPipelineRenderer.cpp | ||
FixedPipelineRenderer.h | ||
MaterialRenderer.cpp | ||
MaterialRenderer.h | ||
Renderer2D.cpp | ||
Renderer2D.h | ||
VBO.cpp | ||
VBO.h |