mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
We don't have a C++ expert on hand, but taking a pointer to one member and expecting to access another by an offset is very fishy: - for one, there could theoretically be padding - the compiler might assume that we are only writing to that first member The new code has shown to be free for constant parameter values. Non-constant ones cause the assembly to have branches (why?), but we don't use that much.
90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#include "irrTypes.h"
|
|
#include "irrString.h"
|
|
#include "path.h"
|
|
#include "ILogger.h"
|
|
#include "ITimer.h"
|
|
|
|
namespace irr
|
|
{
|
|
|
|
namespace os
|
|
{
|
|
class Byteswap
|
|
{
|
|
public:
|
|
static u16 byteswap(u16 num);
|
|
static s16 byteswap(s16 num);
|
|
static u32 byteswap(u32 num);
|
|
static s32 byteswap(s32 num);
|
|
static u64 byteswap(u64 num);
|
|
static s64 byteswap(s64 num);
|
|
static f32 byteswap(f32 num);
|
|
// prevent accidental swapping of chars
|
|
static inline u8 byteswap(u8 num) { return num; }
|
|
static inline c8 byteswap(c8 num) { return num; }
|
|
};
|
|
|
|
class Printer
|
|
{
|
|
public:
|
|
// prints out a string to the console out stdout or debug log or whatever
|
|
static void print(const c8 *message, ELOG_LEVEL ll = ELL_INFORMATION);
|
|
static void log(const c8 *message, ELOG_LEVEL ll = ELL_INFORMATION);
|
|
|
|
// The string ": " is added between message and hint
|
|
static void log(const c8 *message, const c8 *hint, ELOG_LEVEL ll = ELL_INFORMATION);
|
|
static void log(const c8 *message, const io::path &hint, ELOG_LEVEL ll = ELL_INFORMATION);
|
|
static ILogger *Logger;
|
|
};
|
|
|
|
class Timer
|
|
{
|
|
public:
|
|
//! returns the current time in milliseconds
|
|
static u32 getTime();
|
|
|
|
//! initializes the real timer
|
|
static void initTimer();
|
|
|
|
//! sets the current virtual (game) time
|
|
static void setTime(u32 time);
|
|
|
|
//! stops the virtual (game) timer
|
|
static void stopTimer();
|
|
|
|
//! starts the game timer
|
|
static void startTimer();
|
|
|
|
//! sets the speed of the virtual timer
|
|
static void setSpeed(f32 speed);
|
|
|
|
//! gets the speed of the virtual timer
|
|
static f32 getSpeed();
|
|
|
|
//! returns if the timer currently is stopped
|
|
static bool isStopped();
|
|
|
|
//! makes the virtual timer update the time value based on the real time
|
|
static void tick();
|
|
|
|
//! returns the current real time in milliseconds
|
|
static u32 getRealTime();
|
|
|
|
private:
|
|
static void initVirtualTimer();
|
|
|
|
static f32 VirtualTimerSpeed;
|
|
static s32 VirtualTimerStopCounter;
|
|
static u32 StartRealTime;
|
|
static u32 LastVirtualTime;
|
|
static u32 StaticTime;
|
|
};
|
|
|
|
} // end namespace os
|
|
} // end namespace irr
|