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1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) |
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3d_interlaced_merge | ||
default_shader | ||
minimap_shader | ||
nodes_shader | ||
selection_shader | ||
wielded_shader |