.. |
meshgen
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Delete clang-format files and comments (#14079)
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2023-12-15 10:23:44 +01:00 |
render
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Allow shaders with disabled post processing pipeline (#14338)
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2024-02-15 08:25:33 -08:00 |
shadows
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Fix some clang compiler warnings (#14654)
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2024-05-15 19:56:25 +02:00 |
sound
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Sound loading: Fix issues where ov_read skips samples
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2024-05-27 17:12:58 +02:00 |
activeobjectmgr.cpp
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Custom data structure for active objects to get performance *and* safety (#13880)
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2024-01-17 20:04:56 +01:00 |
activeobjectmgr.h
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
camera.cpp
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Fix set_fov-induced grayscreen
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2024-04-28 00:12:15 +02:00 |
camera.h
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Fix set_fov-induced grayscreen
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2024-04-28 00:12:15 +02:00 |
client.cpp
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Introduce proper error handling for file streams
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2024-05-14 18:33:08 +02:00 |
client.h
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Fix all cached media being loaded at once on the main thread
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2024-04-05 13:00:21 +02:00 |
clientenvironment.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
clientenvironment.h
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Avoid including client headers on server builds
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2024-03-20 16:37:32 +01:00 |
clientevent.h
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No damage effects on hp_max change (#11846)
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2022-06-11 20:00:40 +02:00 |
clientlauncher.cpp
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Merge branch 'minetest:master' into master
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2024-06-27 17:43:21 -05:00 |
clientlauncher.h
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Immediately apply gui_scaling changes to IGUISkin
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2024-05-26 19:49:48 +02:00 |
clientmap.cpp
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Fix clang-tidy type promotion errors
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2024-02-26 20:47:47 +01:00 |
clientmap.h
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General code refactoring/improvements in server, treegen and connection
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2024-03-20 16:37:32 +01:00 |
clientmedia.cpp
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Fix all cached media being loaded at once on the main thread
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2024-04-05 13:00:21 +02:00 |
clientmedia.h
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Bypass media transfer in single player
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2024-02-04 21:23:05 +01:00 |
clientobject.cpp
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
clientobject.h
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
clouds.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
CMakeLists.txt
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Extract image generation/cache from texturesource.cpp
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2024-03-30 11:06:44 +01:00 |
content_cao.cpp
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Add physics overrides for walk speed and Fast Mode (#14475)
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2024-04-30 13:50:01 +02:00 |
content_cao.h
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Tool specific pointing and blocking pointable type (#13992)
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2024-01-22 18:27:08 +01:00 |
content_cso.cpp
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Remove excessive touchscreengui.h includes (#14466)
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2024-03-17 14:59:50 +01:00 |
content_cso.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
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Fix 4dir nodebox sometimes not rendering face (#14533)
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2024-04-14 11:57:13 +02:00 |
content_mapblock.h
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Const correctness
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2024-02-22 15:45:17 +00:00 |
event_manager.h
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Fix some potential iterator invalidation issues
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2024-02-16 12:34:40 +01:00 |
filecache.cpp
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Fix unintentional error message with dynamic media
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2024-05-14 23:12:49 +02:00 |
filecache.h
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Introduce std::string_view into wider use (#14368)
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2024-02-17 15:35:33 +01:00 |
fontengine.cpp
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SDL2: Support highdpi (#14703)
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2024-06-16 17:49:42 +02:00 |
fontengine.h
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Fully remove bitmap font support (#11863)
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2022-01-08 14:53:25 +01:00 |
game.cpp
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Restore old inconsistent minimum digging time behavior (#14777)
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2024-06-30 20:39:28 +02:00 |
game.h
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Avoid including client headers on server builds
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2024-03-20 16:37:32 +01:00 |
gameui.cpp
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Move hard coded minimap to builtin (#14071)
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2024-02-07 20:13:23 +01:00 |
gameui.h
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Move hard coded minimap to builtin (#14071)
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2024-02-07 20:13:23 +01:00 |
guiscalingfilter.cpp
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Some globals (un-)init fixes
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2024-04-20 13:03:42 +02:00 |
guiscalingfilter.h
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FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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2022-07-03 08:52:26 -04:00 |
hud.cpp
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SDL2: Support highdpi (#14703)
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2024-06-16 17:49:42 +02:00 |
hud.h
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Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX (#14722)
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2024-06-02 21:05:35 +02:00 |
imagefilters.cpp
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
imagefilters.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
imagesource.cpp
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Print filenames in irrlicht png warnings (#14525)
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2024-04-07 22:06:13 +02:00 |
imagesource.h
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Refactor texturepaths.cpp and SourceImageCache
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2024-03-30 11:06:44 +01:00 |
inputhandler.cpp
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SDL2: Support highdpi (#14703)
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2024-06-16 17:49:42 +02:00 |
inputhandler.h
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Android: Fix back button sometimes not working as ESC (#14743)
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2024-06-11 22:37:57 +02:00 |
joystick_controller.cpp
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Fix clang-tidy type promotion errors
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2024-02-26 20:47:47 +01:00 |
joystick_controller.h
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Simulate all keys being released when when game loses focus (#13336)
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2023-04-13 18:06:21 +02:00 |
keycode.cpp
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Android: Fix back button sometimes not working as ESC (#14743)
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2024-06-11 22:37:57 +02:00 |
keycode.h
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Android: Fix back button sometimes not working as ESC (#14743)
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2024-06-11 22:37:57 +02:00 |
keys.h
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
localplayer.cpp
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Fix glitch through ceiling with Sneak Glitch (#14332)
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2024-05-21 17:52:54 +02:00 |
localplayer.h
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Move PlayerSettings class to client code
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2024-03-06 18:03:57 +01:00 |
mapblock_mesh.cpp
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Call malloc_trim() regularly to improve deallocation behavior (#14707)
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2024-06-07 16:57:30 +02:00 |
mapblock_mesh.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
mesh.cpp
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Return texture filter settings to previous state
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2023-11-29 21:09:21 +01:00 |
mesh.h
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Clean up texture filtering settings (#13683)
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2023-08-24 10:50:47 +02:00 |
mesh_generator_thread.cpp
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Move malloc_trim invocations to background thread (#14744)
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2024-06-17 15:59:35 +02:00 |
mesh_generator_thread.h
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Decouple MeshMakeData from Client
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2024-02-22 15:45:17 +00:00 |
minimap.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
minimap.h
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Fix minimap textures overwrite (#14349)
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2024-02-15 21:52:41 +01:00 |
mtevent.h
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Move mtevent.h to src/client/
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2024-01-26 22:10:36 +01:00 |
particles.cpp
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Particles: fix crash caused by absent texture
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2024-05-29 19:46:24 +02:00 |
particles.h
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Batched rendering of particles (#14489)
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2024-04-03 13:56:49 +02:00 |
renderingengine.cpp
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SDL2: Support highdpi (#14703)
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2024-06-16 17:49:42 +02:00 |
renderingengine.h
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Allow toggling fullscreen without restart and add keybind (#14714)
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2024-06-02 21:05:16 +02:00 |
shader.cpp
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Introduce proper error handling for file streams
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2024-05-14 18:33:08 +02:00 |
shader.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
sky.cpp
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Fix fog moon tint not working
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2024-06-01 16:34:32 +02:00 |
sky.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
sound.cpp
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Add sound volume when unfocused setting (#14083)
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2023-12-10 19:11:39 +01:00 |
sound.h
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Avoid including client headers on server builds
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2024-03-20 16:37:32 +01:00 |
texturepaths.cpp
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
texturepaths.h
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
texturesource.cpp
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Refactor texturepaths.cpp and SourceImageCache
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2024-03-30 11:06:44 +01:00 |
texturesource.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
tile.cpp
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
tile.h
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
wieldmesh.cpp
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Some globals (un-)init fixes
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2024-04-20 13:03:42 +02:00 |
wieldmesh.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |