1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-07-12 16:58:39 +00:00
luanti/src/client
2024-07-04 22:28:34 -05:00
..
meshgen Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
render Allow shaders with disabled post processing pipeline (#14338) 2024-02-15 08:25:33 -08:00
shadows Fix some clang compiler warnings (#14654) 2024-05-15 19:56:25 +02:00
sound Sound loading: Fix issues where ov_read skips samples 2024-05-27 17:12:58 +02:00
activeobjectmgr.cpp Custom data structure for active objects to get performance *and* safety (#13880) 2024-01-17 20:04:56 +01:00
activeobjectmgr.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
camera.cpp Fix set_fov-induced grayscreen 2024-04-28 00:12:15 +02:00
camera.h Fix set_fov-induced grayscreen 2024-04-28 00:12:15 +02:00
client.cpp Introduce proper error handling for file streams 2024-05-14 18:33:08 +02:00
client.h Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
clientenvironment.cpp VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
clientenvironment.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
clientevent.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
clientlauncher.cpp Merge branch 'minetest:master' into master 2024-06-27 17:43:21 -05:00
clientlauncher.h Immediately apply gui_scaling changes to IGUISkin 2024-05-26 19:49:48 +02:00
clientmap.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
clientmap.h General code refactoring/improvements in server, treegen and connection 2024-03-20 16:37:32 +01:00
clientmedia.cpp Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
clientmedia.h Bypass media transfer in single player 2024-02-04 21:23:05 +01:00
clientobject.cpp ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientobject.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
clouds.h VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
CMakeLists.txt Extract image generation/cache from texturesource.cpp 2024-03-30 11:06:44 +01:00
content_cao.cpp Add physics overrides for walk speed and Fast Mode (#14475) 2024-04-30 13:50:01 +02:00
content_cao.h Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
content_cso.cpp Remove excessive touchscreengui.h includes (#14466) 2024-03-17 14:59:50 +01:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Fix 4dir nodebox sometimes not rendering face (#14533) 2024-04-14 11:57:13 +02:00
content_mapblock.h Const correctness 2024-02-22 15:45:17 +00:00
event_manager.h Fix some potential iterator invalidation issues 2024-02-16 12:34:40 +01:00
filecache.cpp Fix unintentional error message with dynamic media 2024-05-14 23:12:49 +02:00
filecache.h Introduce std::string_view into wider use (#14368) 2024-02-17 15:35:33 +01:00
fontengine.cpp SDL2: Support highdpi (#14703) 2024-06-16 17:49:42 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Restore old inconsistent minimum digging time behavior (#14777) 2024-06-30 20:39:28 +02:00
game.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
gameui.cpp Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
gameui.h Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
guiscalingfilter.cpp Some globals (un-)init fixes 2024-04-20 13:03:42 +02:00
guiscalingfilter.h FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
hud.cpp SDL2: Support highdpi (#14703) 2024-06-16 17:49:42 +02:00
hud.h Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX (#14722) 2024-06-02 21:05:35 +02:00
imagefilters.cpp Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
imagefilters.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
imagesource.cpp Print filenames in irrlicht png warnings (#14525) 2024-04-07 22:06:13 +02:00
imagesource.h Refactor texturepaths.cpp and SourceImageCache 2024-03-30 11:06:44 +01:00
inputhandler.cpp SDL2: Support highdpi (#14703) 2024-06-16 17:49:42 +02:00
inputhandler.h Android: Fix back button sometimes not working as ESC (#14743) 2024-06-11 22:37:57 +02:00
joystick_controller.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
joystick_controller.h Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
keycode.cpp Android: Fix back button sometimes not working as ESC (#14743) 2024-06-11 22:37:57 +02:00
keycode.h Android: Fix back button sometimes not working as ESC (#14743) 2024-06-11 22:37:57 +02:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Fix glitch through ceiling with Sneak Glitch (#14332) 2024-05-21 17:52:54 +02:00
localplayer.h Move PlayerSettings class to client code 2024-03-06 18:03:57 +01:00
mapblock_mesh.cpp Call malloc_trim() regularly to improve deallocation behavior (#14707) 2024-06-07 16:57:30 +02:00
mapblock_mesh.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
mesh.cpp Return texture filter settings to previous state 2023-11-29 21:09:21 +01:00
mesh.h Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
mesh_generator_thread.cpp Move malloc_trim invocations to background thread (#14744) 2024-06-17 15:59:35 +02:00
mesh_generator_thread.h Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
minimap.cpp VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
minimap.h Fix minimap textures overwrite (#14349) 2024-02-15 21:52:41 +01:00
mtevent.h Move mtevent.h to src/client/ 2024-01-26 22:10:36 +01:00
particles.cpp Particles: fix crash caused by absent texture 2024-05-29 19:46:24 +02:00
particles.h Batched rendering of particles (#14489) 2024-04-03 13:56:49 +02:00
renderingengine.cpp SDL2: Support highdpi (#14703) 2024-06-16 17:49:42 +02:00
renderingengine.h Allow toggling fullscreen without restart and add keybind (#14714) 2024-06-02 21:05:16 +02:00
shader.cpp Introduce proper error handling for file streams 2024-05-14 18:33:08 +02:00
shader.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
sky.cpp Fix fog moon tint not working 2024-06-01 16:34:32 +02:00
sky.h VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
sound.cpp Add sound volume when unfocused setting (#14083) 2023-12-10 19:11:39 +01:00
sound.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
texturepaths.cpp Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
texturepaths.h Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
texturesource.cpp Refactor texturepaths.cpp and SourceImageCache 2024-03-30 11:06:44 +01:00
texturesource.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
tile.cpp Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
tile.h Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
wieldmesh.cpp Some globals (un-)init fixes 2024-04-20 13:03:42 +02:00
wieldmesh.h VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00