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110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "irrlichttypes_bloated.h"
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#include "activeobject.h"
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#include <memory>
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#include <unordered_map>
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#include <unordered_set>
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class ClientEnvironment;
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class ITextureSource;
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class Client;
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class IGameDef;
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class LocalPlayer;
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struct ItemStack;
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class WieldMeshSceneNode;
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namespace irr::scene
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{
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class IAnimatedMeshSceneNode;
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class ISceneNode;
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class ISceneManager;
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}
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class ClientActiveObject : public ActiveObject
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{
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public:
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ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
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virtual ~ClientActiveObject();
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virtual void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) = 0;
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virtual void removeFromScene(bool permanent) {}
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virtual void updateLight(u32 day_night_ratio) {}
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virtual bool getCollisionBox(aabb3f *toset) const { return false; }
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virtual bool getSelectionBox(aabb3f *toset) const { return false; }
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virtual bool collideWithObjects() const { return false; }
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virtual const v3f getPosition() const { return v3f(0.0f); } // in BS-space
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virtual const v3f getVelocity() const { return v3f(0.0f); } // in BS-space
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virtual scene::ISceneNode *getSceneNode() const
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{ return NULL; }
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virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const
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{ return NULL; }
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virtual bool isLocalPlayer() const { return false; }
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virtual ClientActiveObject *getParent() const { return nullptr; };
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virtual const std::unordered_set<object_t> &getAttachmentChildIds() const
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{ static std::unordered_set<object_t> rv; return rv; }
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virtual void updateAttachments() {};
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virtual bool doShowSelectionBox() { return true; }
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// Step object in time
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virtual void step(float dtime, ClientEnvironment *env) {}
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// Process a message sent by the server side object
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virtual void processMessage(const std::string &data) {}
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virtual std::string infoText() { return ""; }
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virtual std::string debugInfoText() { return ""; }
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/*
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This takes the return value of
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ServerActiveObject::getClientInitializationData
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*/
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virtual void initialize(const std::string &data) {}
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// Create a certain type of ClientActiveObject
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static std::unique_ptr<ClientActiveObject> create(ActiveObjectType type,
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Client *client, ClientEnvironment *env);
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// If returns true, punch will not be sent to the server
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virtual bool directReportPunch(v3f dir, const ItemStack *punchitem = nullptr,
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float time_from_last_punch = 1000000) { return false; }
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protected:
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// Used for creating objects based on type
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typedef std::unique_ptr<ClientActiveObject> (*Factory)(Client *client, ClientEnvironment *env);
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static void registerType(u16 type, Factory f);
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Client *m_client;
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ClientEnvironment *m_env;
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private:
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// Used for creating objects based on type
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static std::unordered_map<u16, Factory> m_types;
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};
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class DistanceSortedActiveObject
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{
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public:
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ClientActiveObject *obj;
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DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
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{
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obj = a_obj;
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d = a_d;
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}
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bool operator < (const DistanceSortedActiveObject &other) const
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{
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return d < other.d;
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}
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private:
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f32 d;
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};
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