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luanti/irr/src/OpenGL
sfan5 8c52d5f2dd Implement LODBias in GL3 driver
(currently unused)
2024-12-31 14:47:46 +01:00
..
Common.h OpenGL: encapsulate VBOs into a class 2024-12-24 15:27:08 +01:00
Driver.cpp Implement LODBias in GL3 driver 2024-12-31 14:47:46 +01:00
Driver.h Clean up Irrlicht shader API 2024-12-31 14:47:46 +01:00
ExtensionHandler.cpp Deduplicate GL extension detection 2024-05-12 14:20:34 +02:00
ExtensionHandler.h Implement LODBias in GL3 driver 2024-12-31 14:47:46 +01:00
FixedPipelineRenderer.cpp Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
FixedPipelineRenderer.h Remove dead code in COpenGL3MaterialBaseCB 2024-09-16 23:12:52 +02:00
MaterialRenderer.cpp Irrlicht: Get rid of obsolete setDebugName (#15541) 2024-12-14 17:03:08 +01:00
MaterialRenderer.h Irrlicht cleanups (mostly getting rid of core::array) 2024-08-17 19:49:11 +02:00
Renderer2D.cpp IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591) 2024-12-28 22:04:05 +01:00
Renderer2D.h IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591) 2024-12-28 22:04:05 +01:00
VBO.cpp Group sparse mesh buffers over entire scene for rendering 2024-12-24 15:27:08 +01:00
VBO.h OpenGL: encapsulate VBOs into a class 2024-12-24 15:27:08 +01:00