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12 lines
235 B
GLSL
12 lines
235 B
GLSL
uniform sampler2D baseTexture;
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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void main(void)
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{
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vec2 uv = varTexCoord.st;
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vec4 color = texture2D(baseTexture, uv);
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color.rgb *= varColor.rgb;
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gl_FragColor = color;
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}
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