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This replaces annoying calculations on C++-side and eases the implementation of 2D geometry batch rendering a lot. |
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|---|---|---|
| .. | ||
| OneTextureBlend.fsh | ||
| Renderer2D.fsh | ||
| Renderer2D.vsh | ||
| Renderer2D_noTex.fsh | ||
| Solid.fsh | ||
| Solid.vsh | ||
| TransparentAlphaChannel.fsh | ||
| TransparentAlphaChannelRef.fsh | ||
| TransparentVertexAlpha.fsh | ||