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luanti/client/shaders
2024-09-25 20:53:09 +02:00
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3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
bloom_downsample Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
bloom_upsample Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
blur_h Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
blur_v Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
cloud_shader Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
clouds_merge Minor changes 2024-08-18 16:11:30 +02:00
default_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
extract_bloom Make volumetric light effect strength server controllable 2023-12-21 16:21:01 -08:00
fxaa Fix whitespaces 2024-08-17 21:02:54 +02:00
Irrlicht Remove dead code in COpenGL3MaterialBaseCB 2024-09-16 23:12:52 +02:00
minimap_shader Minimap shenanigans 2024-08-29 17:35:35 +02:00
nodes_shader Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2024-09-25 20:53:09 +02:00
object_shader Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2024-09-25 20:53:09 +02:00
second_stage Volumetric effects 2024-07-05 12:15:22 +02:00
selection_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
shadow_shaders Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
stars_shader Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
update_exposure Add dynamic exposure correction (#12959) 2023-01-06 22:33:25 +01:00
volumetric_clouds Minor changes 2024-08-18 16:11:30 +02:00
volumetric_light Visual Effects Vol. 1 (#14610) 2024-09-24 11:14:27 -07:00