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luanti/client/shaders/wielded_shader
2016-10-24 07:41:00 +01:00
..
opengl_fragment.glsl Shaders: Harmonize Irrlicht and shader fog calculations 2016-10-24 07:41:00 +01:00
opengl_vertex.glsl Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00