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142 lines
3 KiB
C++
142 lines
3 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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// Copyright (C) 2015-2018 paramat
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#pragma once
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#include <unordered_set>
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#include "objdef.h"
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#include "noise.h"
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#include "nodedef.h"
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typedef u16 biome_t; // copy from mg_biome.h to avoid an unnecessary include
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class Mapgen;
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class MMVManip;
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class PcgRandom;
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class Schematic;
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namespace treegen { struct TreeDef; }
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enum DecorationType {
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DECO_SIMPLE,
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DECO_SCHEMATIC,
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DECO_LSYSTEM
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};
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#define DECO_PLACE_CENTER_X 0x01
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#define DECO_PLACE_CENTER_Y 0x02
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#define DECO_PLACE_CENTER_Z 0x04
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#define DECO_USE_NOISE 0x08
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#define DECO_FORCE_PLACEMENT 0x10
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#define DECO_LIQUID_SURFACE 0x20
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#define DECO_ALL_FLOORS 0x40
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#define DECO_ALL_CEILINGS 0x80
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extern FlagDesc flagdesc_deco[];
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class Decoration : public ObjDef, public NodeResolver {
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public:
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Decoration() = default;
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virtual ~Decoration() = default;
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virtual void resolveNodeNames();
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling) = 0;
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u32 flags = 0;
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int mapseed = 0;
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std::vector<content_t> c_place_on;
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s16 sidelen = 1;
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s16 y_min;
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s16 y_max;
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float fill_ratio = 0.0f;
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NoiseParams np;
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std::vector<content_t> c_spawnby;
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s16 nspawnby;
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s16 place_offset_y = 0;
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s16 check_offset = -1;
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std::unordered_set<biome_t> biomes;
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protected:
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void cloneTo(Decoration *def) const;
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};
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class DecoSimple : public Decoration {
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public:
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ObjDef *clone() const;
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virtual void resolveNodeNames();
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling);
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std::vector<content_t> c_decos;
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s16 deco_height;
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s16 deco_height_max;
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u8 deco_param2;
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u8 deco_param2_max;
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};
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class DecoSchematic : public Decoration {
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public:
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ObjDef *clone() const;
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DecoSchematic() = default;
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virtual ~DecoSchematic();
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling);
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Rotation rotation;
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Schematic *schematic = nullptr;
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bool was_cloned = false; // see FIXME inside DecoSchemtic::clone()
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};
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class DecoLSystem : public Decoration {
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public:
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ObjDef *clone() const;
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling);
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// In case it gets cloned it uses the same tree def.
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std::shared_ptr<treegen::TreeDef> tree_def;
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};
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class DecorationManager : public ObjDefManager {
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public:
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DecorationManager(IGameDef *gamedef);
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virtual ~DecorationManager() = default;
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DecorationManager *clone() const;
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const char *getObjectTitle() const
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{
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return "decoration";
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}
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static Decoration *create(DecorationType type)
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{
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switch (type) {
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case DECO_SIMPLE:
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return new DecoSimple;
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case DECO_SCHEMATIC:
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return new DecoSchematic;
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case DECO_LSYSTEM:
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return new DecoLSystem;
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default:
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return NULL;
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}
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}
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size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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private:
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DecorationManager() {};
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};
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