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Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
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Desour 618ef90c77 fix build, CLOCK_REALTIME is default, and getclock is too new. and fix infinite loop with lock becuase of nsec too big
it took me way too long long to figure both of these out. why are the man pages missing all the important details?! at least the new versions of the posix standard are helpful: https://pubs.opengroup.org/onlinepubs/9699919799/
2025-02-20 22:52:12 +01:00
.github Revert "Disable SDL2 for 5.11.0" 2025-02-15 12:14:12 +01:00
.vscode Add documentation for IDE developer setup (#13935) 2024-05-26 14:28:12 +02:00
android Continue with 5.12.0-dev 2025-02-14 19:38:30 +01:00
builtin Move clickable_chat_weblinks to Advanced > Miscellaneous (#15799) 2025-02-19 18:45:31 +01:00
client Update github URL references (#15705) 2025-01-24 16:50:39 +01:00
clientmods/preview Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
cmake/Modules Rename to Luanti (#15294) 2024-10-27 14:04:51 +01:00
doc some tiny fixes 2025-02-20 22:52:12 +01:00
fastlane/metadata/android/en-US Add Fastlane metadata for F-Droid (#15411) 2024-11-10 19:08:08 +01:00
fonts Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
games/devtest Expose client version information in non-debug builds (#15708) 2025-02-09 18:09:07 +01:00
irr Clean up Irrlicht matrices a bit more (#15733) 2025-02-15 12:17:30 +01:00
lib Update github URL references (#15705) 2025-01-24 16:50:39 +01:00
misc Bump version to 5.11.0 2025-02-14 19:38:27 +01:00
mods Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
po Delete empty languages 2025-02-14 19:13:14 +01:00
src fix build, CLOCK_REALTIME is default, and getclock is too new. and fix infinite loop with lock becuase of nsec too big 2025-02-20 22:52:12 +01:00
textures Main menu server tab mods button (#15561) 2025-01-12 16:23:56 +01:00
util Revert "Disable SDL2 for 5.11.0" 2025-02-15 12:14:12 +01:00
worlds Add a worlds_here.txt file in the worlds folder and update .gitignore (#12720) 2022-10-30 16:53:31 +01:00
.clang-tidy Update clang-tidy configuration and scripts 2020-03-12 00:10:09 +01:00
.dockerignore fix: don't send the whole local context to the docker image 2021-04-02 14:40:22 +02:00
.editorconfig Fix .editorconfig mandating tabs for Markdown 2024-08-16 22:13:16 +02:00
.gitattributes Restore .x models to working state (#15550) 2024-12-18 20:29:35 +01:00
.gitignore Updates some Minetest references to Luanti (#15712) 2025-02-01 13:40:45 +01:00
.gitlab-ci.yml Remove GitLab CI and redirect GitLab pages to api.minetest.net 2024-01-10 20:52:08 +00:00
.luacheckrc In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
.mailmap Rename erle in credits (as requested by them) 2024-10-26 10:28:55 +03:00
CMakeLists.txt Continue with 5.12.0-dev 2025-02-14 19:38:30 +01:00
CMakePresets.json Add documentation for IDE developer setup (#13935) 2024-05-26 14:28:12 +02:00
CNAME Migrate rendered Lua API docs CNAME to api.luanti.org 2024-12-08 19:48:52 +01:00
COPYING.LESSER Added copy of LGPL-2.1 (#12950) 2022-11-16 13:09:53 -05:00
Dockerfile add linux headers as dependency 2025-02-20 22:52:12 +01:00
LICENSE.txt Main menu server tab mods button (#15561) 2025-01-12 16:23:56 +01:00
minetest.conf.example Update minetest.conf.example and settings_translation_file.cpp 2025-02-09 13:23:22 +01:00
README.md Update github URL references (#15705) 2025-01-24 16:50:39 +01:00
shell.nix dev: add shell.nix (#14823) 2024-08-12 11:41:27 +02:00

Luanti (formerly Minetest)

Build Status Translation status License

Luanti is a free open-source voxel game engine with easy modding and game creation.

Copyright (C) 2010-2024 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)

Table of Contents

  1. Further Documentation
  2. Default Controls
  3. Paths
  4. Configuration File
  5. Command-line Options
  6. Compiling
  7. Docker
  8. Version Scheme

Further documentation

Default controls

All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/use
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
+ Increase view range
- Decrease view range
K Enable/disable fly mode (needs fly privilege)
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Aux1 (Move fast in fast mode. Games may add special features)
C Cycle through camera modes
V Cycle through minimap modes
Shift + V Change minimap orientation
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug information screens
F6 Cycle through profiler info screens
F10 Show/hide console
F12 Take screenshot

Paths

Locations:

  • bin - Compiled binaries
  • share - Distributed read-only data
  • user - User-created modifiable data

Where each location is on each platform:

  • Windows .zip / RUN_IN_PLACE source:
    • bin = bin
    • share = .
    • user = .
  • Windows installed:
    • bin = C:\Program Files\Minetest\bin (Depends on the install location)
    • share = C:\Program Files\Minetest (Depends on the install location)
    • user = %APPDATA%\Minetest or %MINETEST_USER_PATH%
  • Linux installed:
    • bin = /usr/bin
    • share = /usr/share/minetest
    • user = ~/.minetest or $MINETEST_USER_PATH
  • macOS:
    • bin = Contents/MacOS
    • share = Contents/Resources
    • user = Contents/User or ~/Library/Application Support/minetest or $MINETEST_USER_PATH

Worlds can be found as separate folders in: user/worlds/

Configuration file

  • Default location: user/minetest.conf
  • This file is created by closing Luanti for the first time.
  • A specific file can be specified on the command line: --config <path-to-file>
  • A run-in-place build will look for the configuration file in location_of_exe/../minetest.conf and also location_of_exe/../../minetest.conf

Command-line options

  • Use --help

Compiling

Docker

Version scheme

We use major.minor.patch since 5.0.0-dev. Prior to that we used 0.major.minor.

  • Major is incremented when the release contains breaking changes, all other numbers are set to 0.
  • Minor is incremented when the release contains new non-breaking features, patch is set to 0.
  • Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.

Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, i.e.: 5.0.0-dev is the development version leading to 5.0.0. Prior to that we used previous_version-dev.